Re: Paper mockup

December 28th, 2018, 3:35 pm

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BryanBrutherford wrote:
December 28th, 2018, 11:18 am
We did a ton of paper and cardboard models at Pratt in the early 2000's and many of them were mind blowing in quality and detail. Most of that work was done with just pencil, ruler, xacto and white glue with the occasional illustrator file to layout some lines.

I try to do paper sketch models as a short workshop with my students but they always resist and want to 3d model and print everything... maybe it's my age showing but when you're in early explorations of form, volume and proportion there is nothing faster than getting your hands dirty and manipulating cheap pliable materials. i know the future is here and technology is cool but the value of feeling a form is huge and when it comes to handheld objects i can bang out 100 paper sketch models in the time it takes to 3d model, 3d print and review just 1 object.
Totally, RR. There is something about those early photos being hacking and quick that sometimes help people be a bit more forgiving. Last month we were working on a piece of wearable tech. To get a quick size study going the ME I brought in on the project wanted to CAD up and 3D print a bunch of studies. I had already done a bunch of quick illustrator top views. Instead of CADing up a bunch of throw aways I printed out the illustrator renderings, cut up a block of foam core that was representative of the module thickness, double sticked it to the back and tapes the thing to a bunch of people's wrists. It wasn't that the ME was wrong (we've worked together for a decade, he is almost never wrong) but this took 10 minutes instead of 2 days and there was something more tactile and quaint about it... when the project comes out I'll post the pics :-) ... now that we are further down the process and refining we are doing those 3D models, but it is more constrained to figuring it out vs divergently exploring.

Re: Paper mockup

January 2nd, 2019, 2:14 pm

Philip_Stankard_IDSA
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Can't stress how important this skill is either... I've worked on large, room-sized equipment and have built early mock-ups out of foamcore. It's amazing how fast you can start to get a sense of scale and volume with some foamcore and hot-glue. Where I used to work, we would almost instinctively build early mockups this way and share with project teams / customer feedback. Because of the low-fidelity, you can play Mr. Potato Head and add or subtract on the spot.

Re: Paper mockup

January 10th, 2019, 1:47 pm

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I always encourage these paper mockups to be loose. I know you were attracted to the artful quality of the Visibility mockups, I love them too. Sometimes though you want to intentionally turn down the fidelity to make sure everyone knows this is just a rough idea. I always like to ask what is the lowest possible fidelity we can show to effectively discuss the idea :-)

Here are some examples. These were built by Jeremy Savage (posts here on the boards as Savage). He was working on a second version of the Definitive Cylinder that I had designed. We wanted to improve on the clamping mechanism UX and also see if we could make it disappear so I asked him to build some crude feeling mockups to demonstrate the mechanical concepts.

I need to dig further in my files, but my original mockup for the first production model was a binger clip with a bit of rubber jammed into the clip that I then hot glued to a cardboard paper towel roll. For the presentation to the client I hung it to a wall and clamped an iPad in it to show that it could reliably work. It proved the point to the engineers who were worried.
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