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virtual interfaces

February 21st, 2005, 7:03 pm

ykh
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okay. started up on this a couple times. but wanted images to show. so i got some. these are from Doom3. clicking on thumbnails takes you to bigger pic on Imageshack.

opening video shows an interface screen for incoming vessel
Image

In-game you can collect and access PDA screens for information (click here to see the device).
Image

some of the in-game interfaces (code entry / machine control / security cameras / holographic displays
Image Image Image Image

some object interfaces (monorail controls / tracked lift with screen for controls)
Image Image

would have been nice to see joysticks and analogs. guess thats too much animating. and none of this is too new. e.g. Half-Life did the same years ago. but the quality is so much nicer. i'm wondering if this can be used for practical purposes.

and for kicks here's the reactor room w holographic display. kinda big. but cool scene.

Image

Thanks to ImageShack for Free Image Hosting

February 22nd, 2005, 1:33 am

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cg
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...Amazing. Have you been playing Doom 3?
The bad reviews kept me away, but damn if that isn't one hell of an engine.

February 22nd, 2005, 8:03 am

ykh
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images above i took while playing. finished this weekend. not a great game. but not bad. engine is beautiful. the real-time shadows stopped me a couple times. only wish they had used higher polycounts on some characters. but the world is mostly very nice.

i looked up the interface stuff. not Flash. its a kind of Java-script language. not too complex. would like to make time to play w it.

February 25th, 2005, 12:36 pm

ykh
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btw, Doom3 for Mac just went gold. http://www.aspyr.com/games.php/mac/d3/

big reason i support id over other game companies. OpenGL over DX.

February 27th, 2005, 12:30 pm

ykh
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looks like some Interaction Design types are playing w Doom3

http://uni.freespace4all.de/index2.html

"We are three students of the 'University of Potsdam, Germany'. We developed in the context of the seminar "Nonlinear Media - Media Semantic" a Mod for the computer game Doom III. The Mod uses game data which are generated by player and gameengine during the game in interaction. From these game data metadata are generated. These metadata will be represent in different ways."

July 28th, 2006, 1:12 pm

ykh
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Saw something that reminded me of this thread. Posted a blog entry on it. Might be of interest.
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