Hey everyone. So I've been doing a lot of stuff lately in the education space IRL, and I see this all the time online as well - people want to know what software they should use to make a 3D printable model, or prototype, or game model - whatever.
Usually the answer they get is "use X or Y package", because the actual answer is really in depth and requires the user to have a larger understanding of the mechanisms behind creating 3D geometry than just what tools to use.
To address this, I wrote this article as something to help both newbies getting into the world of 3d modeling, and for professionals looking to learn more about other modeling techniques that they might not encounter in their day to day.
I hope people find it at least as informative and fun to read as I found it to write!
Here's the link!
EDIT: Based on feedback from around the net, several updates have been added, with details about the sculpting process and different sculpting packages.
There's also an article that explains polygons and 3D printing, that should be read before this one. Some people have expressed confusion at terms used in this article that were explained in the previous one, so here it is