Re: Product Renders

April 18th, 2018, 4:55 pm

hectorsilvajr
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Black Cherry Boom.

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BOOM.jpg

Re: Product Renders

April 19th, 2018, 4:52 am

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AndyMc
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I think the noise suited the first render of the phone, but the boom one is too grainy for me and I find it distracting from the actual product.

Re: Product Renders

April 19th, 2018, 7:23 am

AVClub
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I think the noise can look good from a style standpoint, but I am having a hard time seeing it adding realism when applied to an entire image.

Re: Product Renders

April 20th, 2018, 4:15 am

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That is pretty cool! Did you purely edit it in photoshop?
hectorsilvajr wrote:Black Cherry Boom.

#NoiseLife

BOOM.jpg

Re: Product Renders

May 29th, 2018, 10:51 pm

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yo
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a little selective noise....
Turbine_Rev2 v2.png

Re: Product Renders

July 6th, 2018, 6:40 am

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Mr-914
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I always thought that this was only in student renderings done at the last minute! Seems like a trend now.

One place where I have seen noise work is in depth of field. DOF can add some drama to a render, a little more realism and some grainy artifacts that look like a photo and not a render.
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Re: Product Renders

October 17th, 2018, 9:57 am

hectorsilvajr
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Back.

NoiseLife_Earbuds.jpg

Re: Product Renders

October 17th, 2018, 11:02 am

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Hey Hector, you know you can make CAD models of your own designs and not just recreate my work right? :-)

Re: Product Renders

October 19th, 2018, 10:52 am

nmiclette
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I spent sometime in the film vfx world before moving into ID. This trend may be new to the ID world, but it's a common technique used by 3D film compositors. It's used to match 3D to film plates during post production. The reasoning being 3D renders often come out looking to perfect and clear compared to the film footage which often has sometime of grain associated with it. Another trick was to use an edge mask to slightly blur the edge of 3D assets to break up super sharp pixel transitions with film footage.

Every photo-realistic render should have some type of grain, as many other's have said in this thread we are simulating a camera photo. That being said it should be used with a reason. Close up or detail shots on small and even large products should include noise along with DOF. In context product shots should also include a small amount of noise to match the photo background. Pretty much any other type of product shot can include less than .75% noise to just break up that perfect render look. This all being said it's a stylistic choice for many designers but these are the rules of thumb I was taught as a VFX artist.

Re: Product Renders

October 19th, 2018, 2:06 pm

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Came across this the other day:

Re: Product Renders

October 22nd, 2018, 6:07 pm

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art imitates life which imitates art....

Product photography shot with lots of noise
44585345_2390362124312503_463412918105407488_o.jpg

Re: Product Renders

October 23rd, 2018, 4:26 am

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holtag
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Nah, that's just dirt, innit?

Re: Product Renders

October 23rd, 2018, 9:01 am

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Cyberdemon
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Looks like they made a backdrop out of skateboard grip tape. The JPG compression must love that one.
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