I kind of agree. I would also think about what would help my students get jobs in the end and to become successful designers. I understanding breaking from traditional ID, but if there's not a need in the market for what you're producing, your students will fail and just spent a ton of money on being able to use some fun stuff. With that said, I wish when I was a student we got to make $10,000 recommendations, could be really cool if the money is used wisely!Alex_Guinn wrote:I agree with all the previous sentiments of warning against "cutting edge" technology that will not actually be utilized or out of date in 2 years. (robotic arm, VR, etc)
The design school I went to went through the process of getting 2 kuka robotic arms and they were definitely underutilized show pieces just there for tour groups.
Basic electronics lab is definitely a great way to go! Soldering station, power supply, oscilloscope, assorted components, ect.
Hell, even a set of "littlebits" electronics would be a great reusable set of electronics.
Knowledge in this area can create some amazing creative output. Prototypes that can move, speakers designs that actually make music, and the ability to talk intelligently about the hardware we are designing around.
Its one of the biggest areas I had gotten more education in through school. (recent graduate)
This could be interesting, especially since you can 3d print the molds out of plastic and get some shots out of it for cheap. I was blown away when I saw pieces being molded in plastic tools.Alex_Guinn wrote:On another note:
Students who can speak intelligently about designing for manufacturing seem to a have a large edge.
So many of the industrial design jobs deal with designing injection molded products so why not equip students to speak intelligently about that.
I have had friends get asked in interviews how a part they designed would be made. While its discussed in school I feel that most students never think about the mfg process when designing in CAD.
Idea for the $10,000 = Get a desktop injection molding machine
Allow students to learn with the actual equipment used for consumer product.
Use it for demos. Learn about draft angle and designing for 2 part molds. Discuss mold design. Allow students to make parts for projects. Design products with real snap fits ect.
https://www.robotdigg.com/product/657/D ... gIdlPD_BwE
http://www.apsx.com/APSX-PIM-Desktop-In ... sx_pim.htm
I think that its a super valuable experience for a student to be able to do this and show that they understand the design process as a whole and know how to do real user testing.slippyfish wrote:On the electronics prototyping kit - I recall reading some story about Jony Ive and his student telephone project. When he brought the phone to his first interview he could take it apart and show how the components fit. Imagine being able to take some student project gadget to an interview, talk about the surfacing and gesture on the outside, and then open it up and name the individual components on the inside.
Ferrari bucket? Reminds me of all the carbon fibre trinkets than luxury car brands sell.Cyberdemon wrote:With that said, I had a girl in my ID studio in college design a bucket for horse shit (literally) and then when asked what it was made out of her response was "Carbon Fiber, because it's light". Needless to say her ID career never took off.
This sounds like a great little project with both educational and real-world relevance. Sparks curiosity about "why does something do that" and recognizes the relative level of complexity in even simple tools and products. Lamps, alarm clocks, remote controlled gadgets, all worthwhile types of projects.AndyMc wrote:I had to make a stud finder for a 3rd year project, part of which was building the pcb for sound, light etc. feedback and a controller so that we could test how usable the design was. Getting responses on a working prototype from people around the uni and making design changes based on those responses made the project far more realistic, and I definitely learnt a lot about making something functional.