Surface problem modelling a g203 mouse

Oh, no - that is not the right approach to surfacing. Think of surfaces as stand-alone objects that have to be razor sharp. These surfaces are later blended into the resulting form. Curvature comb and zebra evaluation will tell you if you are heading in the right direction - this way it will be all wonky.

See the top surface? It is one loft between at least 3 curves - one with the finger indents, one at the top, one at the other side. Draw the profiles on perpendicular planes to the heart line (the ‘spine’ of the loft).
Draw the flat surface on the bottom and loft an angular profile around it, except the front part which is clearly a hard cut with a sweep. Then Trim&Knit. You can then work open the intersection between top and bottom surfaces with two split lines (the Hold lines), blend the two with a Boundary Surface to create the soft blend. Variable curvature fillet is an alternative. Fillet the front cut then add details.

It is simple once you start surfacing individual surfaces constrained with 3 or 4 (not more) anchor points. Keep posting!