Cyberdemon wrote:Really nice stuff! - was that actual work for Herman Miller or just a side project? Would be interested to hear what you used for the leather creases and fiberglass shaders as well.
I wish it was work for Herman Miller! It's a personal project I started in 2016 for a presentation I gave at SOLIDWORKS World. I've since gone on to disassemble and reverse engineer all of the Eames pieces I've collected over the years. The fiberglass shell chair is probably the most accurate recreation, I had the shell 3D scanned and matched it within 0.01". Everything else is best guesses with a tape measure, calipers and photographs.
For the leather creases, they're modeled in SW. I model the rough shape of the pillow, trim an outline for the tufting, then model a new surface passing through a crazy 3D spline that creates the creases. The screenshot explains it much better.
The fiberglass texture was created with the Keyshot material graph from a texture I found online. I can use the same material for the different colors, it's just a matter of tweaking some of the nodes.