Thanks for your feedback Brian, will definitely take a second look.Brian_Donlin wrote:Stream of consciousness:
- What I'm missing is a reason for this thing to exist. A problem or opportunity you identified. In terms of functionality, it's more than a Fitbit, but less than an Apple Watch? Was that your target?
- Aesthetically, very nice. Good presentation and renderings.
- On your sketch page I'd recommend adding a pop of color behind the direction(s) you moved forward with. Right now I get lost in the sea of sketches.
- I see that there are 12 lines in that circular pattern on the face. If I double-tap the button, can it tell time with LEDs? That's not a critique really, just a question. Maybe not a desirable feature.
- I'd like to know more about "voice interaction / GPS / accelerometer." What does that enable me to do? I'm assuming it connects to my phone, and then there's an app or something? Maybe add a slide for each, similar to your "fitness tracker" image, showing the potential interactions. You say it's a way to "connect with your local surroundings," but you don't show what those connections actually are.
- Crop the images in your inspiration page so that they align nicely.
That doesn't make your solution compelling though. Forget about the conceptual portfolio projects people are doing. What problem or opportunity in the real world are you trying to solve? I do believe you've created something interesting here, but you haven't made it clear in your presentation. I agree that the GPS feature is interesting, but so what? Show me how it pairs with an app on my phone and indicates "turn left" at the right time.tommyle wrote: Thanks for your feedback Brian, will definitely take a second look.
As for the reason for this project to exist, I saw great portfolio pieces on Behance, personal sites, etc., that weren't innovative just new branding or styling exercise on existing product markets. They seemed to have success as portfolio pieces and looked super fun! If you need examples, I can post links. So I wanted try that myself, here reimagining what a minimal smartwatch could be to showcase my updated skillset. I do feel my GPS guide feature is interesting enough to warrant this concept. However if these reasons are not enough please let me know!
The reason there's no touch screen is because I think touch screens and the info on them need to be a decent size for someone to see/use it efficiently. That's why a lot of people don't see a need to buy a smartwatch right? (aka just a secondary screen) Therefore, in the project description I mention leaving the touch screens to larger devices. This way the mobile nature of a wearable is the "hero" of the show. Maybe I need to emphasize this more?yo wrote:Much better.
It is a nice project, I'm a little unclear as to what it actually does. One pet peeve, I don't like when people use the made up word minimalistic... it is just minimalist. It doesn't have a screen, but why? For power? For experience? Is that really a btter experience? How are the patterns made or is that just an exploration for mic patterns?
I'd say you are 95% there, but it feels a bit fluffy right now. Try not to use any buzz words and try to communicate more meaning through the images. For example, there is an image that says activity tracker. How am I getting data or understanding my fitness dashboard? Is it all audible? Than I'd put a speech bubble coming from the watch showing what it says. If speech is such a big part of the project than it has to be reflected in the images both by the user and the device.