Newly Released Work (All Product Types)

Very sharp!

I’m spending the week in Montreal and just came across one of your shirts in the wild! Looks sharp! :sunglasses:

This one is a bit of a childhood dream. Debuting today at Comic Con, I’ll be heading down to see the final production pieces in person. The first in a series we did.

People really nerd out on these things (glad it isn’t just me… :slight_smile: ) I’ve been finding lots of people talking about it in toy forums and videos… and even this little meme on twitter … when you find people talking about something you worked on and they love it as much as you do, that is better than any design award.


That’s awesome!

thanks Andy. It was so fun to check out the final in person yesterday at Comic Con.



Looks Cool. A spacey-y Lambo Countach?

Any process stuff, Michael? Would love to see sketches for this. Curious if did you do the car form, and also the robot version and how do transforming constrain the design?

Super cool.

R

Thanks Richard. Some super fun process stuff as you could imagine… I don’t think I can show it for a bit. I’ll see once the entire line is out. It is a new version of Sideswipe. I actually had the G1 version of him when I was a kid!

Taking me back to my childhood for sure! :smiley:

Many Sharpies were involved Ricky :slight_smile:

such a great piece of gear!


Just in, this amp won Best of Show at this past weekend’s annual NAMM show. Awesome!
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@bepster - that’s some beautiful work with the metal components - adds a very high tech touch to the work

Here’s a cool teaser for a project we’ve been working on for the last year;

New CMF for products released in late 2016-early 2017. The colorways of Tungsten (plastics) / Black Pearl paint were in response to customer demand for a palette that would make club customization better coordinated (think purple/yellow brand statements emblazoned across the rear drive).
The console is the P62 model, designed by yours truly, 2016.
The amount of work involved in moving the CMF needle even a little bit in terms of a mid-sized manufacturing company’s resources is always underestimated. There’s no seasonal approaches here - the colors have to ‘work’ for 7-10 years - and we just don’t have the scale for offering tons of options. Doing these big products in essentially ‘murdered’ palettes has been instructive and enlightening…quick takeaway, textures are everything, and edge flash/imperfections become very very obvious.
(photo from sales guy on LinkedIn)

We finally got to help soft-launch this new polisher we designed. Here’s the video we put together that they’ve been playing alongside our ID model and Frankenstein test units at tradeshows; https://www.youtube.com/watch?v=7gnCZY6bJCs

Congrats! Admin note: I edited your post so the video would be embedded directly :slight_smile:

Sweet, thanks - I was bein’ lazy!

Just got a Sideswipe that I worked on… just in time for the holidays :slight_smile:

So good! :slight_smile: Did you work out the transformation too? Are there more in to be released?

That’s awesome! I’ve always thought toys would be a fun thing to design, this is next level :stuck_out_tongue:

I’m not sure if this counts as ‘released work’, but I was quite happy with how it turned out so thought I’d share it anyway :slight_smile:
Unfortunately it’s not my house in case you were going to ask :stuck_out_tongue: