Would you like to be a mentor?

I’ve seen the list of IDSA mentors, but it’s awkward contacting them out of the blue if they’re too busy or not actually very interested in mentoring.

So, if you fancy yourself to be a respectable designer and you’re interested in sharing your experience and advice with a serious ID student, I’d love to hear your answers to a few questions.

  1. What is your position title and where do you work? (Please provide link if available)

  2. How long have you been there?

  3. How did you get to be in your current job? (i.e. What job progression did you take within your company? If hired directly into your current position, how did you find it? If you lead your own firm, how did you get started?)

  4. Please describe an average day of work.

  5. What is the most challenging part of your job?

  6. Looking back on getting to where you are, is there anything you would change?

  7. What sort of educational background do you have?

  8. I’m a sophomore in ID at a state university. What should I be doing now to prepare myself for a career in ID outside of the regular curriculum and portfolio building? Would you recommend post-graduate studies?

    Thanks for your time!

Can I recommend a different approach?

Spend a little time and find a designer whose methodology or work you admire. Then contact them directly and ask is they would be a mentor for a specific upcoming project. This will both show that you are serious (and not just worried about the future), and give your prospective mentor a boundary to work within.

Good luck.

Thanks, I’ll definitely look into it.

Haha, will do.

Deez, your PM box is now full of generic n00bish questions. Enjoy.

g-g-g-great stuff!

Don’t be a squirrel mumbling about his red stapler in 10 years.

Deez, you fk’n crack me up… …

Regretfully, the majority of “design job” postings include, "…must be familiar with Pro-E Wildfire, Solidworks, UG, Catia, … ".

A quote from the current issue of Professional Boatbuilder comes to mind. The issue under discussion was “Licensure”; there is a movement in the marine design sector pushing for testing and a licensing (as in; ‘professional engineer’) of designers.

“… What if, to put the shoe on the other foot, to get the Professional Engineer license a candidate was required to possess a “practical” skill (weld some metal, lay up some 'glass, plane some timber – in other words practical experience) to reestablish the link, if you like, between hand and brain?” __ John Levrick/Seaboats Design/Port Elizabeth,Eastern Cape, So. Africa.

We aren’t considering licensure for ID’s. The related problem, as I see it, is that too much emphasis is placed on the mastery of transient software programs, rather than a more complete understanding of the entire spectrum of the “business” of design.

for once, a good post with some real content. (tho i know you may hold it against me at some later date).

id agree wholeheartedly on your comments regarding the usefulness/uselessness of boning up on a bevy of CAD apps and stadard design methodologies.

Indeed, the useful design has nothing to do with coputer savvy or trendy-ness, but an inate ability to solve problem with a positive result for client and firm.

All too often as a employer I have also seen too many CV/portfolios with good technical skills but poor “real” designer skills in terms of communication and persuasion.

A designers job is not only to come up with fancy ideas but also to get those good ideas done (not to mention to consider client options and ideas).

too much other here to comment here now for the moment, but mayhps more to come…


I also agree with a lot of this particular post from Deez:

Design is probably 10% classic design skills, the rest is thinking, influencing, and perseverance. It is also listening and negotiating (something those Bratty kids probably lack)

… but as Deez pointed out in another post awhile back, all of those characteristics are required in ANY professional job if you want to be successful.

That small 10% of the job is very important to get started. Without that foundation you just wash away (no matter how well you wave your hands in front of a crowd)…

I just discovered this thread- wow.

To Deez: Thank you for this. Not only for marginalizing the skills of most designers (some sarcasm here), but for almost saying what I was hoping for.

The reason so many designers turn (or are turned: natural selection at it’s finest) into cad monkeys is to get them out of boardroom. These are the people who are looking inadvertently to get out of the design business. These are the same people who bitch and moan on these threads about design becoming a different business or they are bored and want to get their MBA (not to be become a design or creative director, mind you)

Anyway- thanks for telling it like it is.

BTW – gotta change my resume now. Bye.

What general philosophy do you live your life by?

My philosophy is humor. Make life fun and if not, entertaining at the least. What’s the point of living? As you can see from my presence and so called contributions here, I tend to follow this philosophy

Is that a crack in your verneer, Deez? This post almost made it sound like you give a shit. Your piss in people’s cornflakes honesty seems to have had the sharp edges sanded off a bit…did Cindy Loo make your heart grow three sizes recently?

Is bothered by everything. Annoyed by everyone. Perceptive and acute, a perfectionist. Very shrewd. Bratty as a child. Possibly the younger son.

I imagine you are describing yourself, and if that is the case i am afraid you might be the Internet manifestation of my own subconscious.

i knew there was a reason i always liked you

PREACH the F**K ON !!!

good to read this, articulated and affirmed some of the
thoughts that have been dancing around my head.

Congrats, man! In my humble opinion, you really got it! For me, that`s what design is all about.

Cheers from the south side of the world!