Okay, let’s get the obvious things out of the way first so we can get right to business. that and it would also cut down on the sarcasm and cliche bound to come up due to the nature of the question…
-talent (ability to draw, and draw well)
-reasonably informed on trends, materials, technologies and such
past that, i’ve been getting a few mixed signals on other skills.
for one, almost all other sub-divisions of the Industrial Design field scoff at marker renderings. they would rather scan in a skecth then quickly clean it up and then do the coloring and detailing via photoshop. now, i don’t know if it’s because sneakers can also be somewhat categorized as “fashion” (beacause the fashion industry also relies heavily on markers, as far as i can see), but it seems that when i see a shoe rendering, it’s almost always in marker. the question is,
-how important is it to be more than proficient with markers as opposed to being competent in a program like photoshop?
-as a follow-up, how important are 3-d programs? i dabble in rhino and have seen the power of programs like solidworks, but sneaker renderings done in 3-d are scarce. i know it’s always good to be multi-talented, but really, markers used in conjunction with photoshop is really how the bulk of the work is done, right?
thank you to anyone who can shed some light to these questions of mine.