Thanks guys, for all your comments.
sweeeeeet!
very cool thinking and i like how you desribe your inspirattion. it might be a nice touch to add some textg that describes the process of how/why you went in the direction that you did on your sketch pages?
one things that really sticks out to me, is strong resemblance to the xii. maybe a little more detailing of the midsole/outsole and/or breaking/stopping some of the bands or only keeping the at the forefoot? right now it strikes me as a nu-retro 12. i like the sketches and the exploded view is bananas!!! might need some simplification or at least some call-out saying what each peice is for/does.
dope ish sindri!
maybe you could give me a synopsis of the book? was it the one mark recommended or de?
Ade, yes I am aware of the XII resemblance, I intend to fade the grooves on the upper a bit. Did you notice that the grooves form 23 panels, 6 of them below the vis air.
Yes I feel you on the text, I struggle with finding the right balance between images and text. I want to make the viewer discover things for himself to some extent, to really look at the design. If you allow the viewer to use his imagination without feeding him too much information in text form, I believe he will feel more involved in the design. Of course to achieve that you must really be able to communicate your story through images. What are your thoughts on images vs. text?
You make some good suggestions, early in the development I had MJ’s signature on the lateral wing, but scrapped it for a cleaner look.
I actually have a little image describing the functions and materials used in each part of the upper. It was made before I changed the toe-cap. However I must admit that I’m no expert when it comes to material use, so bare with me.

Sindri
Dude you ve pulled it out of the bag bru.
Good looking kick, great research work and the final render reminds me alot of the Carmello 1.5 render.
One piece of advice I find the rear out of proportion to the front and the toe cap a little bit too squared. However the TPU cover on the Quarter over the 3D mesh. And nice air bag work at the heel too.
Keep it up dood
TOMfoolery
Tom, right on the toecap is a bit too squared, I see that now. Mike DiTullo pointed it out as well.
Your positive comments on my rendering, mean a lot to me. I’ve used yours a lot for reference. I was stranded on that TPU quarter for weeks, glad to hear it’s looking believable.
Impressive presentation and background story but i find the actual design to be a let down after the top lefts ketch on the 2nd page i think. I like the “nautilus shell” visual you started in that sketch but I think you could have broght that elemnt right down into the heel/outsole design. Your final rendering looks good but I jusy don;t see all the things you mentioned in your text in the design. But nice work all in all
Drdoodle, could you maybe explain in which ways you find the final design a letdown? Is it because lack of details? I would really appreciate if you would.
I’m not sure what you mean by “nautilus shellâ€, are you referring to the all red sketch or the one where the blue outsole seems to reach up to form the heel counter?
Great presentation. Its nice to see someone showing there thought process visually.
An important element is missing from the design however, the outsole. How the outsole integrates into the design and is part of the performance of the shoe is a huge part of the story here. From the flex groves, to the traction pattern, the design should all hang together.
Personally I think you were closer on the secon board (top RIGHT sketch)
Sure the proportions are off, which is fine in a loose sketch like this, but the top line was more dynamic and fit the theme better (the elf shoe collar line kind of erks me, if only because it would restrict your Achilles)
The render style is a little flat, but very communicative which is great. I think the line work could be finessed a bit though. That midsole is looking a bit lumpy bumpy. In that initial concept sketch I think the extreme thick to thin midsole is more dynamic… and round that toe off a bit… like this:
DiTullo, I am currently working on the outsole. Outsole design is a part of footwear design, that I must admit to have neglected. I am aware of the importance of it, but I feel a bit intimidated by the whole thing. As you mentioned, “the flex groves, to the traction pattern, the design should all hang together.â€
I will post the outsole design here later this week, hopefully I can get as good and helpful feedback on that as I am receiving now.
It’s funny that you posted the sketch of the 18’s, because that shoe is excactly the reason I moved away from the curvy top line. I found it too similar.
When you talk about my render style, are you refering to the final rendering or my style overall? And do you have any helpful tips to make them pop out more?
Thanks again for all your responses guys, they really mean a lot to me.
PS. Regarding that book Ade, it is the one Mark recomended. It’s called “It’s Not How Good You Are, Its How Good You Want to Be: The World’s Best Selling Book” by Paul Arden.
Although not a long read, I found lots of great ideas, advice and practical advice in it. Even though it is written by an advertising guru, and aimed at the ad industry it is definetly helpful for any person facing any task that requiers a creative solution.
It definetly offered me some fresh approaches to things such as sharing your ideas and work, accepting failiure, goal setting etc.
Definetly a great book, perhaps the best 8 dollars I´ve spent.