How do you make the plastic material look textured? (light pebbly like molded plastic of a calculator)
The sandpaper map option just makes the plastic have big blotches.


(core isnt letting me sign in to post this in the software section)

I’m no expert by any means, but I would suggest either scaling up the model - way up - or, if possible scaling down the sandpaper map. It sounds like the map is too large for the model, thus looking splotchy rather than textured.

thanks for replying.

I tried doing that and it doesnt seem to be responding.

scale down the sandpaper map X, Y, Z in Flamingo.