rendering in Coballs

i have a furniture rendered in Cobalt in wood, BUT the wood grains are going along horizontally… is there a way to make it go vertically’?

in advanced settings for the materials edit the texture space under shader class.

in the attributes for arbitrary plane change the (up). make the x and y values opposite. This is how you can put it at an angle too.

If this isn’t clear e-mail me and I can send some screen shots.

A good sorce of info is the user forum.

good deal
thanks a ton