Got some problems here, I want to send my STL file to a company here in the Netherland which is known to be quitte cheap for rapid prototyping. But they only accept models with a maximum of 500.000 polygons and apparently my model exceeds that number. I dont know how I can see how many polygons it has now, I have just downloaded polygon cruncher but it keeps on crashing. Was wondering if anybody here knows a good tool to reduce the polygons?
FYI…low or high resolution does not affect build time. It’s the ‘Z’ height that makes the biggest difference. In other words how tall the model is make the biggest impact. If this company is going to be a real service provider they need to up their game and not reject people due to things like this. They should have something like Geomagic, Rapidform, or some program that would reduce the data on their side rather than pushing it back to the customers…
I dont know why they have these kind of rules, although they aim more at the normal consumer and not at professional work I guess.
They were quit cheap though Had to print out a bicycle scale 1 to 3…Waiting for the parts to arrive now.
Yes, its the Z-axis that adds time and cost. All these machines build topographically, they build each layer in a pass. The higher the Z-axis travel the more passes and the longer the run time. I used to worked at a place that used Materialise Magics for checking and repairing part files; great software.
they are not quite as good as a stratsys but a whole lot cheaper. needs some grit paper on it afterwards but to make anything look good thats a good idea
You pay your money and take your choice. for a model to touch and feel its fine, structural properties are nowhere near ABS becuase of brittleness but its cheap, it works. I think it looks pretty funky.
Can then metal clad if you want, and they will look nice and chrome like.