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A bad sample is always the developers fault.”
A first pullover comes back looking like a potato and the designer points to the hot rendering and says “See!? Look what the factory got wrong! Someone screwed up my awesome design!”
“Designers just don’t understand how shoes are really made. The sketch is impossible.”
I can’t even count how many times I’ve heard sentiments like this. I once had a factory development partner tell me that all designers had “Designer Brain” - meaning an inability to compromise and design with realistic development in mind.
The truth is not so black and white.
9/10 times there is always a bad sample. It’s part of the process. I can probably count on one hand the number of first pullovers I’ve seen in 20 years that look good.
The difficulty however is often in the disconnect between design and development.
Bad development can indeed make bad samples from good design. But good development can’t make good shoes from bad design. Both have to be good for the end product to be successful.
For design to be good, it should be informed and take advantage of the footwear development and production process.
For development to be good, I believe it needs to be accurate. That is, the end result should as closely match design intent and detail as possible.
As a footwear designer who is often also involved in development, I believe the responsibility starts with design.
Good design doesn’t make a good shoe in spite of development, but because of it. Good design is good if it makes the development easier and leverages efficiencies, process and shoemaking in a way that reinforces the design goals and final result and is designed for mass production.
In an upper design, for example, that can mean using pattern breaks to reduce material usage, nest better for cutting and reduce waste. The pattern will look nicer on the last, have a better shape once lasted… and the pattern maker and person ordering materials will like you.
Footwear developers also have a responsibility to understand design. Good footwear developers will ask a designer questions… “why do you want it like that?” … and answer when a designer asks ”why can’t it be done this way?”. It’s always easier to produce a sample the same way it has always been done. Development is problem solving.
Good design and development I believe challenges the status quo and finds new solutions. Together.