prime time grassroots product design. truly sublime.

say for example:

you have a client with an existing product who wants to “do something different” with their product. you’re given a set of constraints (i.e. some existing mechanical components, cost, human factors, fun factor), and then you work your magic.

at the following link, you’ll find some good stuff here for some of the basic knowledge and practice behind product design:

the video footage is great! you’ll get to see some of the assembly process and testing phase.

hey, does anyone else see a new type of game show featuring that controller?