Welcome to the boards. I like the breadth of work and the fact that a lot of it is physically prototyped or fabricated which makes the projects grounded and real. On the flip side it leaves me feeling like you might be more interested in prototype/fabrication/model shop type of work and because of that I start to criticize you on your fabrication skills which are ok for a designer but sub-par for a professional model maker/fabricator.
You have a lot of final executions but not enough design process that lets me get an idea of what you’re trying to do. I don’t know much about the motorcycle industry but my guess is that it might be similar to the automotive industry in that form development and top notch sketching skills are a must have for most entry level positions. Of course strong foundations in fabrication and mechanical knowledge would help too but I doubt you’d get interest based solely on that.
I would first cut down the total number of projects to maybe 4-5. I think the Copiapoa does a good job of trying to tell a complete story, I would like to see more of the projects take that format. Doesn’t have to be as long, but I need more meat in the projects. Save some of the smaller projects as extras you can talk about during the interview. Projects like the sliders really doesn’t do anything for me but a project like Lean-Two is kinda fun, but again because it’s less design process focused so all I can evaluate you is on your fabrication skills which makes me (as someone who’s done some welding) really judgmental of your weld quality.
Projects that I think could make the cut:
Quarter-Twenties (Would like to see a little more sketching, back sketch if you have to. Also get a nice shot of someone wearing them out in the wild!)
Lit Kubo (I’m not 100% clear on what your involvement was, group projects are tricky so make sure your crystal clear about your contributions)
Copiapoa (The closest to a complete project, still not 100% clear on the concept but you at least tricked me into think you know what you’re saying )
Airgo (if you add way more design development, right now it’s just the beginning of an idea)
Bru (right now it’s just renders with no explanation of the problem it’s addressing or what it does)
Woodwork (the bowls turned out great, and the forms are compelling. That level of execution is impressive)
FreePot (like Airgo right now it’s just an idea, I think there’s something there but you’d need to build out the story more otherwise it comes off as kitsch)
Also do you have a pdf version of your portfolio? I know when I was applying for jobs most places seem to still prefer pdfs since they are emailable, printable and universal. I also think it can be easier to navigate rather than going a back and forth between projects on a website. Keep the website for web exposure but if you have a pdf post it up here, if not I would definitely get one together before your next round of applications.
Best of luck, keep us updated!