Photoshop Product rendering Tutorials

Lately i am very interested in improving my skills in making 3d renderings for electronic good in photoshop… i made a list from online tutorials. However, if you also happen to have some other resources i would really appreciate if you could share… Do you also happen to know any book that is focusing on photoshop for product renderings (as most are about photo retouching i think…)?

Here is my list:

40+ Photoshop Tutorials for Creating Gadget Designs | Naldz Graphics (GOOF)

So many tutorials! Most of the techniques are the same, just applied to different forms. Once you learn the basics of light and shadow, how to represent shiny objects vs matte, how to make specific selections to perform processes just where you want to, and how to integrate textures that you get from other sources, you’ve got just about everything covered. The rest is just applying those same techniques to the infinite amount of shapes and products that exist (or for us, soon will).
Good luck!

skinny, Indeed, almost like in any other rendering-visualization technique you learn some tricks and just copy-paste them.

booner, thanks for the links… however i am more interested in photoshop renderings that you in fact do not use any brushes and so not simulate hand-marker rendering but instead that simulate 3d look like side views rednerings (using alpha-channels/masks / layer properties and filters) for electronic products. This kind of renderings have clean-sharp almost real life look. Something like this:

Here are a couple I had bookmarked

some wicked tutorials there Choto. Bookmarked!

choto, this is exactly what i need. Thanks for sharing!

I spent this past summer at my internship doing camera renders in Illustrator. My tip is to observe, observe, observe, and replicate. You need to know how reflections work, how materials work, how lighting works…

Reading the tutorials will help you know tools, but you need to observe things in the real world to be able to implement them well.

I just found out about the pathfinder tool in illustrator while skimming through the Bberry tutorial. It really didn’t explain any of the highlights/reflections in the chrome bezel, but now I hate myself for not knowing about pathfinder this summer and wasting time cutting and joining paths.

Oh, and I prefer Illustrator over PS because vectors scale much nicer, and with feathering effects and outer glows, you can basically get all of what you want from PS in Illustrator, just more editable. Of course, you could also combine the two and use smart objects in PS of your Il file.

tarngerine, i am a Corel user since this is the vector software i learn in my previous work… so what you are saying is that by using Illustrator you can have almost the same results like the ones we see from PS?
i tried to work on Illustrator but i found the process of working much slower than the one in Corel that’s why i stuck with Corel. However, due to the industry standard of Adobe software the in-compatabilities betweeen PS and Corel are really annoyig… arghh…

Using opacity, gaussian blurs, and smart layer management will allow you to get results close to photoshop. It’s just a little more mechanical, you can’t just pick a brush and start freehand painting. You have to plan it out and do everything deliberately. I personally like to integrate illustrator and photoshop, bouncing back and forth as necessary. Each one has some things it does better than the other.