last post had dead link to coroflot. so posting onto image hosting site this time. sorry for that.
found this digging for Canson. did while still in school. kinda old now. scanned in pieces. drawing is maybe 36" wide. done on vellum using blue pencil, black marker and couple pastels. no white out details. fast sketch. maybe 10 minutes or so. can see the wrinkles (it was 77’d to foam core). and real yellow from age. removed the yellow and added the background after scanning. makes for nice underlay to get some Wacom practice. long way to go with the tablet…
done back when road bikes were the “in” thing to do. carbon fiber bodies. hubless wheels. i don’t pull out the sticks much anymore. might have to make some time. tablet is 9x12. not much arm movement there.
doing a little office cleaning (pre-blistering cold winter) and just found some big pads of vellum. and a couple “car-cut” pads of newsprint buried under some old drawings. all these materials to play with. what to do. what to do.
this was done around same time as the bikes. all date back to '93. this one’s a rough concept for an asymmetric supercar. hotrod elements (Chrysler had us doing hotrods for the semester). probably almost an hour for this. wasn’t sure what i was doing. but liked the idea. never did anything with it though. might throw this into Maya.
not seeing any pen or pencil. this was only black marker worked front and back. the color is Air Marker (remember that?). never did work as advertised. and white goache (and a white Prismacolor now i look). background is spray painted right on the vellum. add another 20 minutes to mask off the sketch (note overspray on top right!).
found these photocopies in unbound sketch stack. project started out ambitious (dont they all). got ripped down to this. then got ripped some more. final product doesnt even look like this anymore. thankfully that was a while ago.
wow, they did get ripped- but still ended up with a fine bag, I think the secondd pannel has the most diverse and unique bag out of the three. I like the three sytem strap-like it has wings. so what happen politics step in ?
is this as far as they got did they end up becoming anything more??
also is tht a rubber bottom on the last bag- the texture on it kind of resembles a sole of a hiking boot. cool
this is all from a second pass. first pass has stuff i cant show. first was more radical. mixing materials and functions. this was longer phase trying to save ideas of first but reduce cost. didnt save much of anything tho. bottom image is all thats left after “intra-rips” of 2nd pass. bottom one still wasnt final. it got ripped in a third phase where price was all that mattered. so rubber sole (you’re right) got dumped real fast! not many sketches in 3rd phase. its where i sat in a Chinese sample room and sketched out ideas to match price targets. didnt save those.
in China didnt usually work directly w patternmaker. sometimes. but mostly w owner’s #2 (only worked w two companies in China, two others w offices in U.S.).
i had previous experience w seamstress prototyper here. i’d draw up pseudo-patterns. sit all day w her (think Aunt Bea from Mayberry). figure out how to make stuff. was more problem solving (i should post couple of shots). that helped alot in understanding sewn stuff. [excess trimmed]
havent done shoes. but would guess they add more steps in assembling/glueing sole. similar but different. bags get turned inside out alot during assembly. Yo could discuss [the differences] better than me.
Having done both, the soft parts are pretty similar. The cool part about shoes is that you have all of the constryction issues to tackle in the upper, and all of the molding concerns to tackle in the tooling, not to mention all of the ergonomic considerations. The human body is amazing in its ability to adapt to poor design, and some designers like to ignore a lot of the oportunity to make footwear work better, but it’s there for the taking.
Just like bags, there are several tried and tested ways to put a shoe together, it is also flipped inside out several times in the process. Once this little bag is all sewn up, it turned right side out, a foot form or last is put inside, and the tooling is adheered. A lot of craft in the process, it’s a mazing that these little techno gems are the end product.
Whaen I started doing shoes, I kept thinking there must be a way to mass produce these without so much human labor. I looked into a lot of molding techniques, but realisticly, you make a design for a month or so. So molding the entire shoe would be a waste of tooling, considering you need molds for eah foot and then for like 30 sizes and half sized that is 60 sets of molds to ametise in a month. So the tooling costs are kept as low as possible, limiting molds to small parts in the upper, the foam midsole, and the rubber outsole…
probably wat too much info, I’m just procrastinating.
I used to work at a design consultancy, we had a wide aray of clients, so I got to do eyewear, time pieces, medical equipment, housewares, toys, and consumer electronics in addition to footwear. It was a good run for about 5 years.
1 - supercar. early sketch for school project. '92 i think. was blueline on vellum.
2 - basic chair. ideation render. blonde wood (another design done in beech). inlay on back. cherry. velvet cushion. ideas all over. this was my traditional idea.
3 - this one applies to Slam #1. first of 9. its an ink mixer for artists. custom colors at home.
4 - ceramic sculpture. was into ceramics. aquatic forms. did a series of these. included some pieces i made. after internship (and worrying about consumer this, consumer that) i wanted to make dangerous objects! still have the ones i fired.
5 - recharging stand for cordless iron. modeled it. might post in Projects eventually.
6 - pull toy. continue theme of dangerous products. this project was distraction. spent little/no time on it. but did make model. will post… somewhere.
7 - POP hosiery display. futuristic ideations. one page of many. exploring idea of interactive presentation of materials to consumer. both virtual and physical.