experimanting with light:

why is the light not symmetrical? top has geometric shape. angle in the beam. lots of drop off. bottom is straight. no drop off. inside the light i see overlaps.

how did you create this? how did you render it (RC, RT, Radiosity, GI)?

[removed - ykh]

dd505uga: I suggest getting a different renderer. Bryce really isn’t made for the type of render it looks like you’re going for. I’d also suggest getting a normal scene looking right (walls, floors, shadows) before you attempt light fog.

constructive crits only please.