CSVEN: would have to agree, in maybe regards, to the fact that such a high priority has been placed on “Photo realistic” renderings. How much is ever placed on “Hey have you seen the latest manufacturing program, it kicks arse?” But, and I think you would agree, there are two sides to design (maybe more depending on who you’re talking to)… there is the creation side of it and the selling side. Not to make what we as designers do sound trivial by any means, but the fact show that when we create something it has to be manufactured as well as sold. And the marketing/sales force could really care less about the fact that the molded injected plastic part that we are trying to make needs a 3* draft. They want to be able to walk out that door with something in hand (i.e. latest power point or marketing packet) that they can show to the potential client that this is what we want you to invest in or sell in your show rooms.
Now a days pretty much everyone can pick up a rendering package, give it the ole college try and get back some decent results.
JimC5: The head on the nail was definitely hit, “This ain’t word processing.” when it comes to these 3D modelers. But then I think the question begs to be asked, what would happen if we had a UI that took advantage of the best of what all of these programs have to offer?
The refresher: I think, in regards to your question about “if I learn one program and I screwed for not knowing the other?†I think the answer is becoming less and less no. If only because it is really only been the last 10, maybe 15 years that we have had access to this much 3D in the design field. Not that there weren’t any before, just cost was such a factor $$$ wise that you weren’t seeing studios with 2 or 3 different programs. In the design industry there are what, 4 programs that dominate Alias, Rhino, Solid works, and Pro/E. I think the longest learning curve in any of these programs in when you first learn it, not in the transfer of it. Once you know how to model, you can pretty much model across the board on any program, it’s just a matter of associating what you know already as one tool and transferring that over to the new program. (Of course it’s not a 1to1, but it’s a much easier curve that starting fresh)
I mean how is transferring from one program any different than, if me as a designer who has been doing watches for the past 5 years switches over to doing cars or sneakers or house wares? It’s you as the designer, who has been trained to, IMO, goes into any situation and adapt to its surroundings.
I don’t want any of you guys to think that I am on some high horse or anything; to me this is just a dialogue that we are having.