Anyone tried it, or use it regularly?
I’m going to download a trial and hopefully use it with the Quest 2 headset. Hoping its not much more complicated than launching Keyshot and exporting a model. Supposedly the resolution and lighting/materials aren’t near as good as the rendering environment, but I don’t think that matters too much for getting a sense of physical scale.
Haven’t used keyshot vr, but did use solidworks vr and blender vr.
For quick ideation blender is perfect, and also easy enough with the quest 2. You need to install steam vr, and activate the vr-scene inspection add-on in blender itself. And of course for importing Step files the Stepper add-on. But then you have a vr inspector. For the dimensions and feel of the product perfect materials are not so important imo.
And speaking of blender, it is quite powerful nowadays with new shaders and color. I used it for commercial renders that would have required keyshot in the past.
SolidWorks VR? Didn’t know there was such a thing.
Just an open rant on how f&#$#g sh%&#y the meta/oculus onboarding process is for me. How can this enormous rich company do such a piss poor job with thinking through how a noob user can connect a headset to a laptop and start using it. Having to remove the headset and go back and forth to laptop screen, or looking up video cards, or constant logins… no wonder this sh#t has failed to catch on, even with billions of dollars blown. Wasting hours on just getting started. Lame lame lame.
yes, Keyshot VR is worth it. as a design tool VR is a time saver.
Human Factors and Engineering started using it, the factory guys would look at assemblies.
Eventually we got Maya and a cad jockey, then Marketing started doing product line up reviews with retailers and finally previews with consumers
I finally got it working - Quest2 needed an update which it was really reticent in accepting. There are several other boxes to check in the video card and Preferences side too.
I tried loading a complete model assembly and KeyVR choked, but I could see it working much better with early simple volume models, which is where it should be of more value anyway.
@no_spec what headset are you using?