I’m currently using Alias Image Studio, which isn’t even made anymore. I like that its quick and easy, but I don’t like how limited it is. I model in Pro/E, but I don’t much care for the Advanced Render add on. Any suggestions for beautiful renders that don’t take all day to create?
I would prefer not to pay for a modeling-heavy piece of software since I already have Pro/E.
I just went through this research for my company. We also use ProE and I decided that Hypershot was most bang for the buck. It has a real simple interface. The only difference between the different versions is primarily output resolution of a rendered image. The controls are a little backward at first if you are used to using ProE alot. But they seemed easy to get use to.
Hypershot doesn’t do decals yet. We have Hypershot Pro and no decals has been a real limitation for the work we do. We are hoping that it is part of Hypershot 2. It is very interesting software but there are many aspects that are very odd compared to other rendering software – odd nomenclature, poor documentation, etc – I would call it “almost ready for prime-time”.
I just watched a webinar earlier this week where they demo’d some limited decal functionality with the “general” material setting. (In the current version) It also sounded like they were working on making decals functional for all materials for future versions.
I would say that’s the biggest drawback at this point. Once they work out the decal functionality I think it will be useful rendering tool. I was exploring the trial version for the first time yesterday and got some pretty good renders out of it in about 30 minutes. Pretty amazing, really.
I couldn’t agree more. Just tested HyperShot 1.5 in the Mac’s PC mode (bootcamp). A few minutes shape generation in Mathematica. A few minutes radiussing, copying, moving and rotating in AliasStudio, .igs-file export. A few minutes fiddling with HyperShot incl. rendering. Very simple, ok result, especially the realtime rendering while choosing a nice view and lens. Bunkspeed says, that exact logo and bump mapping is on its way. That was the nice thing about the good old AliasStudio renderer - no thinking was required, just good ol’ numbers
I had a Bunkspeed rep trying to sell me hard on hypershot after I very specifically pointed out that the ability to do complex textures, transparency maps, and label graphics is essential for my line of work. He tried very hard to show me tips and tricks to decaling but in the end flat out said “this isn’t the right tool…but you can use Hyper Drive which is more expensive and has additional features even though many of them are still in development”.
I think real time rendering is becoming the way of the future, but it’s still got some ways to go.
I am quite loyal to Alias Studio’s built in hardware shade - there is a lot of power there but the interface is so cumbersome it’d take most people a year to figure it out + the requirement for a Quadro card. I still haven’t had a chance to test out showcase to see how it compares to Hypershot.
Thanks again. I downloaded the trial version of Hypershot and I found it to be way too limited. I especially dont like the fact that I can’t grab individual surfaces. No bump maps and decals won’t cut it.