I thought it would be interested for everyone to describe their methods of doing a hand rendering of a shoe. What steps you take, what materials you use, etc.
depending on the purpose of the rendering (ie. concept design, or presentation) i tend to use hand renderings as just a quick informative illustration.
- use a template to keep proportions accurate. usually an illustrator line art underlay.
- light pencil sketch
- grey makers to develop form
- color markers to lay in panels
- fineliner or pen for stitches, details
- PS to add punch in contrast, background, logos as requried.
Welll my method is…
- tracing template from previos renderings or pictures…
- light blue 0.9 mechanical pencil drawing, working on all pieces o/lays u/lays
webbings etc… drawig additinoal views if necesary
- inking. i use LePen 0.5 mm blk with french curves and sweeps…Sharpies also.
- Scanning and bringging the file to Illustrator.(depending on time or neccesity i
a. someitmes re-trace my drawing to make it super clean…
b. sometimes live trace the image so it feels a little more skechy…
- add background and call outs if is for presentation, or detailed and spec
everything for sample making.
- Photoshop…narggg i don’t really use it anymore…
I wish everyone a nice holiday weekend! (labor day) for all my hardworking collegues…