Maybe this will make me sound like a snob…not sure. But for the record, I love the technology of computer modeling and what it’s done for design, but I have to vent…
I often browse through portfolios on here to keep tabs on what everyone is “doing” at any given time and I’ve seen a growing number of portfolios full of “sketchup designs” meaning…designs dictated by the limitations within Sketchup. There will be two dozen rooms or pieces of furniture basically built from simple cylinders, plans, cubes, etc… then slapped with an obvious tiled texture map. And then if by chance a sketch accompanies it, it tends to be a very weak sketch. And these are soon-to-be graduates, or recent grads from design programs.
Is Sketchup TOO easy to pick up and learn? Thus creating a crutch for designers, and preventing them for fully exploring a concept?
I’m a product design graduate working for a retail design consultancy and we use sketchup for underlays, or Form-Z for underlays as well, or for finished computer renderings (if the client requests them). And while I find Sketchup to be highly intuitive and even fun, is there TOO much emphasis being placed on the ability to create simple computer models rather than the ability to more quickly and accurately depict a concept via hand sketch? I teach drawing/rendering classes at a local art college, and we definitely still push the development of hand skills first and foremost, with a solid foundation in computer modeling, but are other schools not? I’m curious.
Luckily, I haven’t seen too many attempts to do product design in Sketchup, and until the Bauhaus movement returns, I don’t think Sketchup will do that field much good.
In short, until computers can read our minds and create objects on screen as we think them, in my opinion, there is NO faster way to get an idea out of your mind, than by sketching it. Our brains don’t think in fillets, unions, and lofts, so I don’t understand why we should force it.
Feel free to disprove my comments, this is only an observation…