Emotional Design

Yes…those where the ones I wanted to refer to :wink: And no I have no knowledge of any other intentionally handicapped products.

One classic springs to mind. The one legged stool.

To Yo

interesting what you say about kinks in products reflecting humans. Perhaps we see ourselves in the objects we own? Which makes an interesting comparison to personalization of objects where people try make objects reflect themselves. It (i think) brings up the idea of how we perceive ourselves vs how others perceive us.

To nxat

great example of an intentionally handicapped product. I’m sure there are many more.

Good background for the discussion in today’s NYTimes.

Discovering a Soft Spot for Circuitry

Nice article. I suppose what’s interesting about it is how interactive products respond to people and the attachment they build with it. Not so much replacing the human to human interaction but mimicking it. Like Tamagotchis but more physical and pervasive. The article mentions other robots as well. It’s interesting how people attach themselves to ‘robots’ as well as analogue objects and the emotional

It reminds me of the part in Objectified with Andrew Blauvelt discussing Karim Rashid’s and James Dyson’s vacuum cleaners and also the Roomba. Where Rashid’s vacuum is too beautiful to use and Dyson’s is highlighting the functions of the vacuum. Then the Roomba which eliminates the human interaction but brings in the fun and pleasurable emotions into design - especially with the hacking kits.

What are your guys thoughts on interaction design and emotional attachment?

I think the vacuum analogy from o’fied is a good one.

I was thinking about this topic more and I also thought there can be emotive object that serve a function and functional objects that are emotive.

For example, my router is his swoopy glossy thing with a spoiler. Very emotive and evokative form but I just need it to work. I only interact with it when it doesn’t work. Otherwise it sits under my desk.

On the other hand, these guys www.icon4x4.com make highly functional objects. They are all business, but they end up being wonderfully emotive evoking toughness, independendence, individuality and status. An emotional buying decision.

I’m still not sure about interfaces. I feel there are so few that are really good still. Think of the average ATM interface. They seem dominated by marketing rather than by function or design. Lots of pictures of people doing bills and what not when I’m trying to navigate screens to get to my money and not forget to ge my card back.

Ha! No kidding… just got a notice of class action suit against Audi regarding leaky windows/sunroofs on certain A4’s. I loved every inch of my Audi, and only got rid of it because I couldn’t afford the work anymore.

I think you could say the same thing about diehard MG fans, too. The most time you spend with the car is spent under the hood diagnosing problems, rather than driving. But people love those things.

there’s a lot of research showing the connection of purchase behavior to self-image (Ideal and Social self images)
and you may want to look up the Pleasure Principle, also in psychology.

in terms of non-positive emotions in design, there are no examples I can think of where that’s intentional. Plenty in advertising, but not in design.

That’s an interesting way to think about objects.

I understand what you mean about interfaces. I think interaction design means different things to different people in different cultures. I don’t really think of it too much as interfaces but as interactive physical objects. I’ve been doing a lot with arduino and processing this year. Perhaps flat screen interfaces are not so emotive but i think other interactive interfaces can be. Gestural and physical interfaces are pretty emotive i’d say. Teague’s radioball is an good example of a physical interface. Same with MIT’s sixth sense gestural devices.


I dontblike using anything but the magic mouse, I’ve gotten so accustomed to the gestural inputs. It has become second nature, not sure if that is emotional connection but it is some kind of learned behavior

Can you send me the advertising examples prehaps? I’ll look up the pleasure principle as well, thanks for the suggestion.

Perhaps not emotional connection but i think it can be more emotive than clicking a button say?

crude negative ads are all over politics (and the recent Toyota gas pedal recall).

more sophisticated ways to manipulate negative emotions are used in beauty products. deodorants, toothpaste, hair color etc…

sub culture products will portray the mainstream negatively by having “ugly” as their theme. but these are more likely to be lifestyle products (arts/entertainment)

Thanks for the suggestions. I hadn’t thought of how beauty products elicit negative emotions.

Thanks for the responses as well everyone great help

Hi Everyone.

Back again with some more points i’d like to discuss. I’ve been thinking about negative emotions in design and what no_spec mentions about how beauty products manipulate negative emotions in ourselves. Was interested to see if people think that design has this capability? Has anyone been jealous of someone’s attachment/relationship with objects?

Hi everyone.

I’m still interested in peoples opinion on negative emotions and design and was wondering what people thought of this?

I’m looking to discuss peoples thoughts regarding guilt and envy with emotional design? for example has their been an object that you’ve ever felt guilty for buying? or does an object that someone else owns make you envious?

Any responses are fantastic

thank you

Im curious about this as well.

I hear the term “emotional design” being toss around all the time lately. But my question is this,
What exactly is emotional design?

Emotional design is design that appeals to us on many levels, I find it hard to define but this is how much of the literature out there define it. Where i find it interesting i feel it doesn’t involve the complete range of emotions. So i’m interested in negative emotions and people. Do you have any opinion on it? I posted a couple of questions above if you could possibly answer them?

Tasers run a wide range for me in terms of negative emotions. Selling fear. Bumble bee pain coloring. Power tripping. Weird designer shells.

I think the guiltiest I ever felt when purchasing a product was either my flat-panel TV or Xbox 360. I had strong emotional feedback from both objects in the sense that, although I would derive pleasure while using the devices, my peripheral conscious knew I could be doing more productive activities.

Interesting that something objects that product that provides a pleasurable experience can evoke guilt at other levels. Do you still feel guilty playing x box or is it something that comes and goes depending on other activities?