Drill project

My new school project is Drill. It would be very cheap product. Rather ‘‘hobby’’ than heavy duty product. And nothing inovative, you neednt do always inovative designs.

Sry for quality of sketches, but it should show some progress of designing the drill. Feel free to comment and criticize.

the sketches are nice.
I’m mostly concerned with “the why”
I understand the overmolded areas, and you’re getting your point across. But I want to understand your point more clearly. Design an experience, man. Unless this is stricly an exercise in styling.

I like it.

I’m mostly concerned with “the why”

I dont get it, the why would be to drill stuff.

Its a drill, If I was shopping for one I would buy it. I dont think you need to design an experience for a drill. The purpose of a drill is to drill.

Keep it up!

Looks like the beginnings of “What is design?” to me. Welcome to the ongoing commoditization of the profession.

I guess that I was mostly concerned with the thought process involved in the design. A recognition of factors that go into this design. I’m not saying that it needs to be ultra-innovative, and redefine the way to drill.
Maybe it’s just a difference in philosophy. If this is strictly an exercise in styling. Fine. I just asking the questions that i think should get asked, with any design.
I’m not ripping into the design. I was trying to offer a constructive critique.
This person is obviously taking the time to scan in their images, and asking for people to comment.

But maybe I’m mistaken, maybe the purpose of this forum is to offer a hearty slap on the back and a “keep it up” without any kind of direction.

Its a drill, If I was shopping for one I would buy it. I dont think you need to design an experience for a drill. The purpose of a drill is to drill.

Keep it up!

man, that’s as bad as those people that offer a “this sucks” without any kind of explanation. Maybe your time would be better spent finding those people and criticising them.

If it is a styling exercise, and the drill is just going to drill into things here are a few points to take into consideration:

Brand: How does the brand relate to the home hobbiest? What is the brand. If can you construct an entire fictional brand that relates a new experience that is conveyed to the consumer. I read a speech by the guy that started Starbucks a while back. He said Starbucks doesn’t sell coffee. The rent a well designed space you can hang out in for the price of a cup of coffee. They don’t sell coffee to go, they sell a portable reminder of that experience that contains coffee. Think in these terms. The consumer using the drill should be reminded about what your brand stands for.

Consumer: Is it for a wife who wants to hang curtains in the dining room, or the husband who wants to instal shelving in the garage? Sorry to speak in such stereotypes, but just wanted to throw out some examples. Armed with a direction as to who its for how does the form communicate this without packaging, POP, or a salesman saying so. I s a Dewalt and more “commercial grade” than a black and decker? There are a few nicer features, and some marginally better quality, but what you gat is a yellow drill that screams “I know what I’m doing”

If it is not just a styling excrcise, there are tons of simple innovations that are lacking in a lot of drills, like places to hold a couple of screws while your drilling one (heck you could just magnetize one of the surfaces!)… DeWalt is good at doing a lot of those little things, check some out at a store. You always got to make sure what you are working on is AT LEAST as good as the best product on the market right now.

Innovation isn’t just a new way to quarter turn something. Dig deeper. I know this seems counter to my comments on the “fleshlight”, but this is a very different product.

The sketches need to be more in proportion. Focus on informative views. This is a very functional product.

Classic, Dick Powell drawing:





There are some decent tool concepts here:
http://galleries.miad.edu/show/area/id

Thanx you all for your replies. To tell the truth its my problem to think deeper in designing. Im trying to work on myself.

JWK : keep posting your critics, its important to get some. Dont worry, this forum isnt only about posts ‘‘good work’’ or ‘‘Keep it up’’. I put images here to get constructive critics. so thx for that

Yo : thanks for your points, i should consider. Ill try to.

I too think that experience is everything with a tool. A bad experience and it’s a bad tool.

For instance, I find that most hobby drills are no match for contractor grade, even for casual use. Those little B&D drills just do not have the torque and battery life to match the Dewalts, even though they are from the same company. So, it always bothers me that any company will make a “hobby” line. At least the looks match the performance. Some hobby tools look more high performance than they are. A tool that tell lies will destroy the brand.

That said, some hobby tools are actually high performance equipment for use on actual hobbies. Look at Dremel. It is not just a drill but a carving device. But the mfg has spent a lot of time designing experiences for it: rotary files, metal cutters, sanding disks, drywall saws, felt buffers, emory drums, ceramic tile cutters, etc.

But before usage, there is usability. My Dewalt has a trigger and reverse switch that are almost perfectly placed. The balance is very good and the grip is comfortable. Once again, the design matches the experience. When you look at the tool, you realize it emulates a firearm. Clip in the power pack, thumb the lock-out/reverse switch, squeeze the trigger and do the job. It looks like business and operates without fuss.

:)ensen.

here’s another from product design forums: all photoshop rendering. by Zander

http://www.productdesignforums.com/index.php?showtopic=3102

Just to use as a bench mark as far as proportion and form development. Where are you on the project now?

I started to cut foam to make model. I ll try to work on design of it. Do you think its important to have so many details on the drill? I would like to keep it simple shaped. as my other designs.

The rendering is perfect. At first sight I thought its render of 3d model. I prefer 3D models, becouse I believe, that I will sometime use it for CNC machines.

I think that you have made a decent start. Your sketch looks like it was relatively fast nor was it overdone.

There is a certain amount of detail that is need for the basic function of the drill. You need comfortable handle sections, intake, exhaust, space for a trigger box, and allowances for internal components. Look into all the basic components that make up a powered drill.

I think that you have not done enough research. Do a search on the internet for the various drills out there, and the components that go into them.

Your design looks it could pass for an entry level screw-driver, but the handle section looks too thick. It is good that you are using foam. That will quickly show you what a comfortable section feels like. Remember in tools, the feel is more important than the looks- and the feel has to be good even after a few hours of holding the tool.

Sometimes, you can afford to be simple. If you propose this to be a low speed, occasional use driver, then perhaps you can get away with minimal venting, but you need to make allowances for air-flow. Most times though it is a struggle to keep a tool simple.

Look on wikipedia, and other sites for information on drill components. There are plenty of drill reviews online, that state what is important to look for. Purchase a cheap drill and strip it down. Look for inefficiencies, and ways that you can change the internals so that you can make an ergonomic external design. Look online for parts suppliers, that have different options. Design some of those internals yourself- you are a student- this is a way you can show out of the box thinking.

An entry level driver is a good student project, but to take it to the next level, you need to consider the internals. This is what real- world designers struggle with everyday. Consider new technologies. If you still want this to be a styling exercise, then at least use the internals from the cheap driver and design around it, making sure that you have similar functionality built in.

I agree with a majority of the comments posted…I would like to see the scale of the drill…Might be helpful to see a hand in a sketch especially for ergonomic purposes… Great start…

Do you know what you do most with a drill? You constantly change bits!
Most drills are only as good as their chuck and speed of changing bits.

Fancy drill or bargin B&D have one thing in common.

The dynamic activity of making the simple bit change is overlooked.

Progress:

next progress

Crits and comments are welcome

one of the test render, not finished model

Good to see the scale of the drill finally… Great progress. Now that you know what you need in a great performance drill strip the design down to the core areas of ergonomics and functionality… Remove the access junk or “bells and whistle” the most beautiful designs are objects that simply a complex functionality…

Just a thought.

from here, it might be a good idea to think about Parting lines and draft.
Keep in mind that your overmoled section might have a part running through it, unless it’s some type of mock overmold that snaps in.
I guess it depends on how deep you want to take the project.
Once again, I guess it comes down to what kind of exercise this is.
If it’s a styling exercise, I wouldn’t worry about it.

Thx for comments and advices

Final:

Now i have to comlete the real model.
Feel free to play with Hue in Photoshop, post best color you will find.

Good work…How about an exploded view?