I’m new to this forum, just wanted to introduce myself and ask some question to learn from you guys. I’m 21 and started at 15 with graphic and web-design. After several years I stopped doing it, now for a while I started drawing and I found out that it’s really what I like to do and it’s a lot of fun. I found out that just normal drawing like a lot of people do doesn’t satisfy me, like drawing a boring table with some fruit on it, as I could see in many books I bought.
So I thought I should do that what’s fun and I like to do, when I looked at artworks like from Feng Zhu, Harald Balker, Scott Robertson and many more my heart beat faster, that’s where I realized what I really want to do - industrial design. But I don’t try to concentrate or in other words worry so much about the end result I just enjoy the process.
Now lets get to my work. This is my 3rd render ever, if you would have seen my other two renders you would have laughed at me. At the beginning I was very confused how to do it but after trial and error I got the hang out of it. And the fact that I was familiar with Photoshop from my graphic design days helped also a lot.
I don’t have a Wacom tablet yet, I did all with the mouse. I wanted to start next month with rendering and overall computer drawing but I read in Russell Simmons book Do You! that you always should start NOW when you have a vision or want to start anything. When you want to become a lawyer go to the library and read some books about it, don’t wait until you get accepted from college. This is very true and when I look back at it in all things I waited I failed, hopefully this time it will be different. You also feel released when you start now, and just do it. Instead of carrying all you thoughts in your head with you how you want to start something but never do it.
While we’re at starting I wanted to start to train my drawing skills with drawing cars. I got the excellent DVD’s from Scott Robertson, but I realized that I need a way better linework and better freehand ellipses, so I switched to drawing footwear. Now I figured that footwear is not so easy as I thought it’s the opposite drawing feet is one of the hard parts on drawing a figure.
But I still want to keep at it because it’s fun and a challenge to me, when I got a good level I will train something different maybe then cars or so.
I can draw from the side view when you look at the following pic but I still struggle in drawing shoes in perspective.
Look at the very right one the heel looks kinda off to me, I never know where the ground is on the heel part. Where does it stop?
This one looks better with the heel:
I tried to make some studies in drawing shoes in perspective. I know drawing over and over again is the key, and that’s what they do at Art Center from what I heard from the Gnomon DVD’s. But I don’t wanna learn bad habits like getting used to drawing the wrong proportions. Because afterwards it will be hard to get rid of it. That’s why I wanna learn it the right way from the beginning on.
So my question is: On what should I concentrate while drawing shoes in perspective? Do I need the centerline like in the following picture? Do you always try to imagine where the horizon line is like on drawing cars? Should I start with the longest line first, like on the sole?
When people post here I mostly see overlays or renders but I would like to see the actual or first sketches with all the guidlines. I mean do you even use guidlines on shoes or feet? Is that a legit question or am I embarrassing myself right now?
Did I do it on this following picture the right way? Having a horizon line and vanishing point and using the lines of the vanishing point as center lines of the shoes. You can see that some shoes are bigger and some smaller although I tried to keep the same porportion. What would you recommend?
An another thing is how do you draw high heels in perpective? I mean how do you get the degree of the sole that’s kinda the hardes part.
Good that I got this off my chest lol, thanks for reading.