It’s me again!
I have been asking a lot of questions lately but it’s because I’m trying to “perfect my craft” over the summer, now that classes are out for a bit (gotta keep busy!!). Well, I have been practicing rendering traditionally and digitally and one of the phenomenons that I am still a bit baffled by are reflections and highlights on glossy surfaces.
It took me a while to realize that glossy surfaces react differently to light than matte surfaces (where the surface transition is gradual…thanks to Scott Robertson’s videos on rendering matte surfaces) but when I see a sharp white constrast on a glossy surface, I don’t know if that is the light hitting the object or a reflection of something like a window in the room when the object was photographed. I have been staring at photos of glossy objects in design books and online to decipher how that works and my brain is fried. I can’t figure it out. I just want to better understand so when I render, I can do it convincingly.
From what I understand…matte surfaces don’t show reflections or sharp constrasts, but can someone deconstruct the images of glossy objects I have attached? Which are the reflections and which are highlights from the light source? HELP!! I know this sounds dumb… but is the “sharp white constrast” demonstrated in these examples of the actual light source illuminating the object or is it a reflection of the window in the room (or surrounding objects reflecting onto the surface)? I hope that makes sense. Thanks guys!