First time working with softgoods…
is the interfacing between designer/engineer to manufacturer similar to say, hard goods design? what is delivered to them? 2D drawings? STL?
any major differences in CAD modeling a bag with flexible materials?
any prototyping/manufacturing contacts?
I haven’t seen anyone making 3d models of bags, luggage etc.
- is the interfacing between designer/engineer to manufacturer similar to say, hard goods design? what is delivered to them? 2D drawings? STL?
No and yes.
depending on the designers and sample makers relationship and/or ability, the designer can spec out size shape etc and the sample maker can execute and advise designer on “optimal” construction and or manufacturing ability.
Usually the designer submits Design drawings or “Tech Packages” with 3-5 view pattern drawings @ 100%, any detail and reference drawings, color, material, hardware call outs and BOM or list of parts used.
3D drawings can be submitted to give an OA view to the project and in some cases can be used to directly pull pattern pieces from.
all this tho rests on the designers ability to communicate with the sample makers, or the designers ability to make their own samples.
- any major differences in CAD modeling a bag with flexible materials?
yes Solids modelers do not do well. Nurbs based modelers (Rhino, Maya) work better. Mockups in linen cotton or paper work best. FWIW a bag is a soft, shelled shape, meaning it takes its shape from whatever is inside it. So when empty it has no shape.
- any prototyping/manufacturing contacts?
heh, your being funny right?