Contributions for upcoming book on 'Design Representation'

We are looking for designers to contribute works (sketches, drawings, illustrations, images of models & prototypes) to a book publication (Taylor&Francis) entitled: Design and Representation: Foundations for Design Thinking in Practice

Short abstract: Designers make marks on paper, produce representative models and prototypes. How are these design representations re-constructed or (re)interpreted by a receiving audience, how and why are they a key part of a design process and the kinds of thinking required to explore creative design ideas? This book will go beyond existing work to extend understanding of design representation, through first articulating an in-depth taxonomic classification of representation types. We then discuss how different types of representation map onto a process of design and consider what this can tell us of the kinds of design thinking required a various stages of design development.

We’re reaching out to the Core77 community. If you feel you may have something to contribute, or wish to support this project, please get in touch. Any works used in the final publication will of course include full citation to the designer(s).

All the best,
James.

Have you seen “ID cards” by Loughborough University? It is a collection of cards described by authors as "A taxonomy of design representations … "

https://www.lboro.ac.uk/media/wwwlboroacuk/external/content/schoolsanddepartments/designschool/downloads/id-cards%20(1).pdf

I think there’s an app as well.

It is interesting creating this kind of comprehensive framework that maps all types of design models (‘representations’).
Actually design modeling is the correct term I believe, since model = representation no matter in what form. Sketch = 2d model.
I am happy to think along or create some exemplary sketches if you like.
One of the most important parameters people often overlook is that designers consciously manipulate the level of fidelity of a model/sketch; the extent to which it resembles the envisioned product. The ambiguity of a rough sketch or model often creates much more room for creative and fruitful discussion, while a slickly detailed full-color sketch or 3d rendering can ‘scare’ a client in the sense that he/she feels the design is already fixed and not to be discussed further.

Then other parameters are the medium, modeling tools, the amount of features/design elements shown, testability on various aspects, modifiability, contextualization, interactivity, emotiveness, etc.