what would happen if Gary Larson had 3D Studio?
http://www.boring3d.com/daily_archive.htm
ah…it’s the simple things that make me smile!
what would happen if Gary Larson had 3D Studio?
http://www.boring3d.com/daily_archive.htm
ah…it’s the simple things that make me smile!
Dude thank you for that Friday afternoon laugh…
hah! everyday is friday to me! well, mostly anyway.
but the Boring 3D site is easily one of my favorite sites to visit if just to look at the work. what i enjoy most about the site is how he plays with the field of view. this, in addition to the simplicity of the renderings themselves. granted the humor is certainly not mainstream but as a person that uses 3D tools i can appreciate the details of each rendering…let alone the time to render each panel but also the texture mapping and especially the lighting. just as any output from any 3D modelling program, that final rendering can be worth the wait.
what i also appreciate about this work is that the 3D modelling tool he uses is an aid to help him mass produce his offbeat sense of humor with a high level of detail. what’s more interesting is that i haven’t found very many sites where a 3D modelling tool was used as a means of generating the comic art. it certainly is becoming more prevalent in big screen productions, tv shows, games, commercials, advertising, but not really for comic art. well, at least not from what i’ve been able to find online. which lead me to believe that if it’s not the first of its kind then it is easily one of the finest forms of 3D comic art.
so i searched…
using dogpile.com i did a quick search of 3D comic art and found some other samples:
http://www.powerheroes.com/comic2/L2cover.htm
http://home.att.net/~hoffkurt/home.htm
even found a link to one of the creators for Unreal Tournament:
http://www.planetshane.com/
what really makes the Boring 3D site work really is its use of perspective. the use of the 3D tool allows the artist to create a great sense of depth in such a small panel. one of the few comic artists that could artistically maximize that real estate using conventional pen and ink was bill watterson the creator of calvin and hobbes.
http://www.reemst.com/calvin_and_hobbes/?page=author
http://www.ucomics.com/calvinandhobbes/1993/01/03/
sure the likes of Superman and Spider-Man were penned by some of the greatest comic artists but when it came to dealing with perspective artwork AND having the job to be funny, there weren’t that many.
here’s what bill watterson had to say about the subject of comic strips and why he left the scene…
http://www.planetcartoonist.com/editorial/state_watterson.shtml
and for anyone who wondered how comics got their start can read here:
http://www.comic-art.com/history/chronol1.htm
http://www.geeksonthestreets.com/Resources/comics/viewtl.asp
http://www.punch.co.uk/CartoonHistory.html
i really have an affinity for comic strips. for me, the comics were how i kept in touch with the world around me. whenever we got the paper my dad would read the really important stuff. me? i read the other important stuff…the stuff that helped to teach me how to laugh.
well, here’s the news about Disney giving their 2D animators the boot. i guess it’s a sign of the times…
http://www.orlandosentinel.com/business/tourism/orl-asecstudio10011004jan10,0,5130337.story?coll=orl-home-headlines
or if you don’t feel like registering, just read the copy and pasted text that follows:
Disney will close local animation operation
Nearly 260 artists in Orlando will be out of work after their film was canceled.
By Todd Pack and Richard Verrier | Sentinel Staff Writers
Posted January 10, 2004
Walt Disney Studios is expected to tell the nearly 260 artists at its Orlando feature-animation studio on Monday that it will close the facility.
Nearly all of the employees, whose credits include Brother Bear and Lilo & Stitch, are expected to lose their jobs, although some would relocate to Burbank, Calif., sources familiar with the matter said Friday. The sources asked not to be identified because the layoffs had not been made official.
Disney officials would not comment.
The company is expected to make the announcement at a staff meeting Monday.
“We’re not expecting any glorious news that we’re still employed,” said layout artist Craig Grasso, a 10-year veteran of Walt Disney Feature Animation Florida.
Grasso said he was saddened by the facility’s expected closing.
“This is something that I’ve always wanted to do,” he said of working at the studios.
“Once it’s gone, it’s gone.”
Disney’s feature-animation facility in Orlando had grown during the past 15 years from a showcase at Disney-MGM Studios theme park into a key production center.
But under pressure to reduce overhead and consolidate production, Disney already has shuttered animation studios in Paris and Tokyo.
In all, the studio has cut more than 700 jobs in recent years – including 50 animators in Orlando last year – and trimmed animators’ salaries as much as 50 percent. The most recent cuts would leave Disney’s animation division with a core staff of 600 to 700.
The Orlando facility’s future has been in doubt since Disney abruptly halted work on its only remaining project in November.
Soon after Disney said it was shutting down A Few Good Ghosts – about star-crossed lovers reunited by a family of ghosts who inhabit the bodies of folk-art dolls – recruiters from DreamWorks and other major animation and special effects-studios descended on Orlando.
Disney artists said Friday that the studios are looking for artists who could help create cartoons using computers rather than old-fashioned pencils and paint.
The company’s Orlando facility used computers to create certain scenes, but most of the work was done by hand – from designing the film to creating the characters. On average, a feature-length cartoon requires about 1 million drawings.
Disney pioneered the hand-drawn feature, but audiences in recent years have shown a preference for computer-generated cartoons.
Finding Nemo, released by Disney but made by the computer-animation studio Pixar, earned the most money of any movie released in 2003, collecting $339.7 million.
By comparison, Brother Bear, which made limited use of 3-D animation, has grossed $83.3 million to date. The film, which cost about $100 million to make and faced stiff competition over the holidays, may not generate much profit for Disney. It was the company’s first animated feature created entirely in Orlando, from the concept to the screen.
Disney has only one major hand-drawn feature on its schedule, though two are in development. Home on the Range, due out April 2, is a Western about barnyard animals trying to save the family farm.
Disney’s next major animated release will be this fall’s The Incredibles, a Pixar cartoon about a family of superheroes forced to hang up their tights and live in the suburbs.
And although Disney animation chief David Stainton has said “2-D is not dead,” the studio’s first major animated feature after Pixar’s will be the computer-created Chicken Little.
Despite the attention 3-D animation is getting, a cartoon’s success depends less on technology and more on characters and story, said Harry Knowles, owner of the influential movie Web site Ain’t It Cool News.
Sony’s 2001 feature Final Fantasy: The Spirits Within was widely praised for realistic 3-D animation but earned only about $32 million at the box office because the story, about soul-sucking aliens, left audiences cold, he said.
And although it relied heavily on low-tech hand-drawn animation, the Orlando-made Lilo & Stitch was a box-office smash, Knowles said. Lilo made nearly $146 million in theaters two years ago.
“The directors who worked on it in Orlando . . . did a great job,” Knowles said.
Walt Disney Feature Animation Florida is housed at Disney-MGM Studios and is featured in the park’s Magic of Disney Animation. The attraction, which was recently updated, is expected to remain open.
On Friday, few visitors seemed to notice the empty drawing tables and desks, although several wondered where the artists were. One woman told her companion, “This is the best job, if they don’t come in before 11.”
When asked where the artists were, a guide said they simply weren’t in.
Roger Moore of the Sentinel staff contributed to this story. Todd Pack can be reached at 407-420-5407 or tpack@orlandosentinel.com. Richard Verrier can be reached at richard.verrier@latimes.com or 1-800-528-4637, Ext. 77936.
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oh my Fokin damb
this guy need action figures