"Anyone can do it"

A public post on LinkedIn. This is an example of a “craft–rhetoric mismatch” in AI‑assisted work: the visible skill level of the sketch vs narrative speaking in the register of a boundary‑pushing auteur and AI visionary. The gap between what’s on the page and how it’s being described is so wide that the whole thing starts to read like satire. A roughly 36 year old, amplified and bolstered by the generative tools of ChatGPT and Gemini. Seemed appropriate to redact her name; the link to the post is at the bottom.

The author doubles and triples down in the comments.

Original LinkedIn post

Author’s name redacted
Futuristic Concept Creator · Mobility · Design · Experimental Systems

AI makes it too easy. Anyone can do it.

I am incredibly tired of hearing this lazy critique. When people look at these footwear designs, they think I just typed a prompt and hit “generate.” They think the AI magically understood the assignment on the first try.

Let me set the record straight: it didn’t.

Left to its own devices, AI does what it does best — it scans the web and aggregates what already exists. It spits out variations of things you’ve seen a thousand times before. If I wanted a generic sneaker, I could have used any of the hundreds of models I generated months ago.

But my goal wasn’t to replicate. It was to create something that makes you say: “I have never seen this before.”

To get to this exact result — the “Ribcage” concept, the precise anatomical harmony, the balance between the emerald/gold aesthetics and organic transparency — took countless iterations. It took feeding my own raw sketches, rejecting dozens of outputs, injecting my personal taste, adding, subtracting, and literally training the AI to understand my design language.

AI didn’t design this. I art-directed it.

The tool is only as good as the mind commanding it. To the critics who think using AI takes no effort, I challenge you to sit down and try to force the algorithm to produce a cohesive, production-ready, technically sound piece of art that doesn’t look like a cheap copy of an existing brand.

It is not a magic button. It is a collaborative digital forge.

While the skeptics continue to complain about the future, I will keep pushing boundaries, breaking the algorithms, and training my AI tools to match my vision.

The future of design isn’t automated. It’s co-authored.

Link to post on LinkedIn

[#industrialdesign #footweardesign #generativeai #designthinking #additivemanufacturing #aiart #futureoffashion #innovation #artdirection #3dprinting | rana genç | 45 comments]

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It’s not X, it’s Y

You only have to see the “I designed a better Ferrari Luce than Jony Ive” posts, some of which arguably are better and highlght the subjectivity involved with a lot of design, to know that design and designers are about to be massively devalued because of generative AI.

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Thanks for highlighting the current Ferrari Luce discussion, it dovetails nicely into this. I have formatted a response, edited it, and maintained control over it. The full interview which was distilled here is included at the bottom of the post.

There is an aspiration realm that becomes more apparent with image-gen tools, in my mental model, this the the “dollhouse” designs that will never be made and do not have real criteria, they are play, they are therapy.

The gap between aspiration and capability in industrial design has always been there. AI image generation does not create that gap; it blurs it, in the same way CGI started to blur it, except now the dollhouse space gets flooded with convincing output and the noise-to-signal ratio goes exponential.

Capability

In industrial production, one person does not make everything happen. It is a team, a group of people, and a group of decisions, so capability means knowing what one’s frame is, mastering that frame, or remaining an attentive student learning the steps along the way.

That is situated knowledge — technical skill, judgment, process understanding, tool knowledge, and a realistic sense of where you sit inside a making-system — and a finished-looking image is not the same thing.

The blurring is a self-blurring: you are no longer able to clearly see the delta between where your skills end and where the output image begins.

Aspiration

There has always been a pyramid in design aspiration. At the top are the people who actually design the objects, and below them are different levels of ambition, all the way down to the kid sketching sports cars and sneakers and snowboards in a notebook.

The pyramid itself stays the same, but the bottom of it is potentially getting expanded. There are still mid-level designers who imagine they could become Ferrari car designers, and now there is also a much wider group of consumers and aspirants who feel newly within reach of that dream because image generation can carry their intention forward into a persuasive image.

The Dunning-Kruger effect runs through this: the less you know about something, the more capable you may imagine yourself to be, and AI tools make that feeling easier to maintain by handing you images that look like the work you wish you had done.

Productive Path

Meanwhile the productive path stays narrow. There is still a finite circuit by which a product reaches production — frameworks, chosen designers, factories, brands, and methods that move a project from sketch to manufactured object — and most design aspiration still lives outside it.

Around that circuit is the dollhouse space: imaginary car designs, imaginary shoe designs, imaginary products that are aspirational and often going nowhere beyond images. AI does not erase the productive path from the inside, but from the outside it pushes the noise-to-signal ratio up so far that it becomes harder to tell real capability from surface output.

That is why proof of work comes into the picture. To remain legible, the productive path is going to need more visible evolution and provenance — evidence that this came from a real process, not just a prompt and a nice render.

But proof of work is itself a moving target: it can be faked and simulated, and AI is just as capable of hollowing out today’s signals as it was of hollowing out rendering yesterday. The job ahead is to use the same imaginative tools designers apply to products to rethink credibility signals — to build frameworks where decisions, taste, and judgment are documented in ways that can survive the next round of simulation.

Boundary

Through all of this, the dollhouse space is not the enemy. Play, sketching, aspiration, drawing as a hobby or pastime, or living in a fantasy version of being a certain kind of designer are all legitimate expressions and a kind of therapy.

The point is not to shut that down, but to restore and strengthen the definition between that space and the productive path so both can keep existing without being mistaken for each other.

Open Questions

  • The boundary between the productive path and the dollhouse space has never been fully stable — the argument assumes more separation than may actually exist in practice.
  • Proof of work as a credibility mechanism can itself be simulated; the piece does not yet resolve what a stable, unfakeable signal would look like.
  • One open question is what a stable, unfakeable credibility signal would look like inside the productive path as AI simulation improves.
  • Another open question is how brands like Nike have commercially institutionalized the dollhouse space, and whether that is a separate problem or part of the same one; that thread was explicitly parked in the interview.
Supporting section: full clean interview

Frame

AI: Is that a fair one-sentence statement of the topic? Who is the audience for this forum post, and what are the stakes?

Shaw: The audience is industrial designers who are in the middle of this change — in the way industrial design is executed, in the environment, in the way it is looked at, and in the way creative people reach solutions.

AI: And the stakes — what do you want a reader to walk away believing or doing differently after reading this?

Shaw: I’m not looking to change anyone’s mind. I’m working through this myself. We know there’s going to be a change, but it isn’t apparent what that change is going to be. There are a lot of pre-existing misconceptions that get amplified by AI. A discussion is necessary, and it’s important to apply the same imaginative solutions we use for finding problems to the actual field of industrial design itself.

AI: What do you already believe is true about this topic — your prior commitments going in?

Shaw: With car design, there is the desire to focus on very high-status objects — a car, shoes, a trend object that is desirable and has status — and to imagine that one can design it. There’s a pyramid. At the top are the people who actually design it. Below that, different levels of aspiration. The dream aspiration is to be at the top — to be a Ferrari car designer. But the number of Ferrari car designers in the world is rather limited. Right down at the base is the kid sketching sports cars in a notebook. My idea going in is that the bottom of the pyramid is now getting expanded. The pyramid remains the same — there are still mid-level designers who imagine they could be a Ferrari car designer, who in actuality have no chance of reaching that goal. But the range somehow feels within reach. That’s the Dunning-Kruger thesis. The less you know about something, the more you think you’re an expert at it. But the image generation tools now blur the final output. Someone can draw a circle on a piece of paper, say “make me a new Ferrari model,” and Vizcom will generate one. That person feels supported the way you used to feel when your dad was holding the back of your bike seat — you thought you could do it, but you still had a ways to go.

Shaw: Parked: Nike’s “design your own” model as a possible related thread.

AI: Where do you place yourself in this pyramid?

Shaw: I’m not actively in this pyramid. I don’t imagine myself to be a car designer — I leave that to car designers. I’m in the industrial space. I know there are methods by which a product achieves production, certain frameworks, designers chosen to do that, methods that factories and brands use to bring a product to production. That’s a finite path. Beneath that, in the pyramid, there are large numbers of people who aspire to design cars and shoes and other things but don’t. And there’s a wider group of consumers who imagine they could do that — “I could design a Nike shoe,” “here’s my Nike shoe.” At the same time, as I use the tools I have to be aware of the glazing aspect, and the continuous self challenge that is needed to remain sharp, sort of experience vigilant.

Dialectic opening

AI: In one sentence — what is the central tension you want to work through?

Shaw: There have always been designers who aspire to design something they don’t have the capability to actually design — who fantasize or dream about being a good designer of shoes, cars, washing machines, whatever it might be. The current crop of AI image generation tools is going to further blur that capability, and without careful self-critique and self-challenging, that becomes a delusion you can slip into deeper.

Definition round

AI: What does capability mean to you in this context?

Shaw: Technical skill, judgment, process knowledge, knowledge of the tools, knowledge of one’s own place within the framework of making something happen. One person does not make everything happen — it’s a team, a group of people, a group of decisions. Capability is knowing what one’s frame is and being a master of that frame, or an attentive student learning the steps along the way. That’s the capability.

AI: What does blur mean here — does it hide the gap, shrink it, or make it feel irrelevant?

Shaw: When I say it blurs capability, I mean it blurs the perception of one’s capabilities. It used to be that if you needed to computer model something and have it rendered, there were different sets of skills involved, different needs that had to be met. The image generation tools apply a lot of statistically sampled background information and deliver it, often disguising it within context — loading up the image frame with users and environments and beautiful lighting, that golden-hour lighting that AI imagery is famous for. The blurring is a self-blurring. You’re not able to see the delta between where your skills end and where the output image begins.

AI: Is the disguise happening for the person who made the prompt, for the audience seeing the image, or for both?

Shaw: I’ve seen examples where a person does a very rudimentary sketch of a shoe, then compares it next to a beautifully rendered AI illustration of a fully worked-out science fiction shoe that’s nearly impossible to manufacture, and says, “Ta-da, I did that.” There are also the conversations around the new Ferrari — a little controversial in its design — where people are plugging prompts into image generators saying “generate me a new Ferrari,” and there are now hundreds, if not thousands, of images from wannabe designers. None of them is advancing up the hierarchy to become Ferrari designers. But there’s a lot of Dunning-Kruger going on.

AI: The distinction between claiming the output and claiming the capability that produced it — is that the core of what you’re getting at, or is there something underneath it that’s more uncomfortable than that?

Shaw: The core of what I’m getting at is the imaginary space that people work in — I refer to it mentally as the dollhouse space. The designs are going nowhere. It’s pretend. It’s aspirational. There is a certain productive path and that’s a very narrow path — cleanly defined from within, like an electrical circuit. There are a lot of non-productive paths, imaginary paths, imaginary car designs, imaginary shoe designs. That has the risk of overwhelming the signal when viewed from the outside. But when viewed from within the path, I don’t think that’s the case. The job of the actual participants in the productive path has to change. The signal remains, but the noise-to-signal ratio is going to increase drastically — exponentially.

AI: You said the job of actual participants in the productive path has to change — what specifically has to change for them?

Shaw: What has to change is there has to be a lot more proof of work. Everyone involved in the productive path is now going to be aware of the capabilities of image generation and AI — aware that it can hallucinate, that it can produce work that is unsubstantiated — and the substantiation and provenance of work along the productive path is going to have to be much more documented.

Premise exposure

AI: Is proof of work something you mean in a technical or process sense, or also in a reputational sense?

Shaw: Both. But mostly process. I’m talking about the ability to show the work evolving in a real path toward production, and to show the decisions and constraints that shaped it.

AI: If AI can also fake process artifacts, what makes proof of work strong enough to matter?

Shaw: It may not be strong enough forever. Proof of work is my speculation. It’s part of the thinking on how we maintain the credibility of the production pipeline — how we build in the framework of the decisions and how those frameworks are used to build on the final product. Proof of work is one suggestion in my thinking to define credibility in the middle of the design chaff tsunami that’s about to hit us.

Evaluation

Shaw: I’m not against the concept of play, sketching, aspiration, drawing as a hobby or pastime, or living in a fantasy world of being a certain kind of designer. That’s viable as an expression — a good therapy for expression. It should be celebrated on its own terms. The definitions just need to be structured from the inside in order to be more durable and have a continuing presence.

Shaw: Lock: the dollhouse space has legitimate value as expression, aspiration, and play — it should be celebrated on its own terms. The problem is not its existence but the collapse of the definition between it and the productive path, and the definitions need to be structured from the inside in order to be more durable.

Bragging that amateurs using AI can’t actually design anything, then posting a whole AI chatlog as a response to a comment is truly amazing.

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I am not following what this means. Interested to get feedback from someone within the design profession.

Apologies for the confusion. It was a snarky remark about the language in the original LinkedIn post. AI language is full of “It’s not X, it’s Y”

my goal wasn’t to replicate. It was to create something

AI didn’t design this. I art-directed it.

It is not a magic button. It is a collaborative digital forge.

The future of design isn’t automated. It’s co-authored.

I find it much more annoying than the oft-maligned em dash (which also features heavily in the post)

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Where I stand these days. Once the robots take responsibility for designing, tooling, and molding parts and the requisite capital outlays, then I’ll feel the profession is toast.

That aligns with the point I’m attempting to make.

The “perception of what the profession is” gets cluttered by easily generated output. The core of how things are commercially and industrially produced, so far is less affected by the LLM mechanics. Sure there will be optimized toolpaths and tools applied to injection gate location choice, mold fill rates, all of that will be affected, but it will be humans with experience in charge.

The design side needs more than a synthetic end point output to satisfy its requirements. By the time the machines can predict the full product development cycle (the toast era) there will be either a rejection of the machines entirely, or a collapse of the modern brand ecosystem.

Unfortunately, I think this “perception of what the profession is” is cloudy within companies as well, and is not exclusive to design. Hype factors and “labor force reduction experts” are trimming vital capabilities now based on what they think the machinery can do. The reality will hit like internet 1.0 in the near future when the first bubble pops. Or the true token bills start arriving.

I think we have a while left before the design profession toast gets burnt.

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You used a lot of words to make a simple point:

Some random person making AI images of a product and calling themself a designer is no different than some random person making marker sketches of a product and calling themself a designer. The gap in “perception of what the profession is” is nothing new.

There’s more to the “lot of words” than the simplification and reduction to “nothing new”.

This is something new. Randos with markers are not the equivalent of what Vizcom & cohorts enable.

Maybe not “new” by the demonstrably false statement “I R a dezigner”, but the AI-tool enabled hack will have much more reach and believability than the marker-scrawl one will. Scale and turn-around time means something to this industry.

Guy does use lots of words but it’s formatted in a novel way using tools Core boards include. IDK it’s kind of interesting to see verbal thought process.

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You’re right. Vizcom and the like enable a much higher level of visualization than markers do. Marker skills used to be the baseline, but now we can establish this as the baseline: All designers now have to be able to use AI tools to make visualizations at least on par with what amateurs can produce.

Your main concern seems to be that these tools will allow amateurs to be more able to credibly gaslight as real designers.

However, your descriptions of situational knowledge and productive path undermine that concern almost entirely. At least until AI tools come far enough to take these responsibilities too, as @slippyfish noted.

As other threads have discussed, most of the job after junior-level roles is using situational knowledge to manage projects through the productive path (which also includes managing it through your company’s human hierarchy) to production.

The real concern, as I see it, is how entry-level designers who haven’t been able to gain situational knowledge compete for jobs, but theoretically, that’s where an ID education could give them a leg up.

As for proof, it’s in the execution. Did you bring a product to market? Do you have the reams of supporting evidence? Hard to fake a physical product on the shelf.

I 100% agree, scale and turn-around time means everything. I know first hand that these AI tools can absolutely accelerate creative output and, therefore, the speed at which decisions can be made.

I just don’t agree with the concern that the ID industry is somehow going to be overrun by amateurs with a Vizcom license. At least, not anytime soon.

Now I can’t unsee this used everywhere, including my company’s emails from leadership.

It has an odd resemblance to Mandarin structure of “A-not-A” for asking questions about liking, wanting, having… literally “do you or do you not like AI”.

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The original “Empirical evidence of Large Language Model’s
influence on human spoken communication” document.
(link)

That is not a concern I’ve expressed. I’m not arguing that amateurs are going to successfully pass themselves off as functioning industrial designers. I’m describing the increase in clutter, the way noise rises and starts to look like signal, especially when it is camouflaged in the same visual language as industrial design work. The difficulty I’m pointing to is how that affects the reception and interpretation of real signals, not a fear that the impostors suddenly become the real thing. (Exhibit A, the lead example in this post)

Access to situational knowledge and the productive path is a real concern for entry‑level designers. Where I’m less convinced is that current ID education is actually giving them that leg up in an environment where AI is a factor. A lot of what I’m seeing in education and AI discussions is confusion, mixed signals, and FOMO rather than a clear, durable framework for how juniors should build and demonstrate those capabilities.

This is fine for backward‑looking proof. We still need a different approach for describing forward looking, not‑yet‑demonstrated capability. Designers constantly pitch things they have not done yet, new products that are plausibly within their competence.

In this space, we need clearer ways of showing process, judgment, and constraints, not just pointing to a future product and saying “trust me over all the other designers showing AI generated proposals.” There will only be more competing signals over time.