Search found 3 matches

by Jimbo
July 22nd, 2016, 7:18 pm
Forum: general design discussion
Topic: A few thoughts on form
Replies: 24
Views: 9376

Re: A few thoughts on form

We have a studio joke/truism, "I could have made it simpler, but I didn't have enough time and we ran out of cash." We start with the emotional content, the backstory— stuff we don't tell the client, but how we bring ourselves to the project. We look at different forms, make our choices and start de...
by Jimbo
February 11th, 2016, 12:19 am
Forum: furniture
Topic: Practical craft skills needed as a furniture designer
Replies: 10
Views: 11118

Re: Practical craft skills needed as a furniture designer

From my very limited experience, you don't have to know how to actually build furniture, but you do need to know how it's built. The product development cycle is way too fast to construct more than small models (for instance, a corner detail or molding sample). I'm sure different companies handle it...
by Jimbo
February 11th, 2016, 12:09 am
Forum: one hour design challenges
Topic: 1-HDC—Sex Toys of the Future
Replies: 20
Views: 13731

Re: 1-HDC—Sex Toys of the Future

uuuh, in the future won't all that be wireless? Maybe quantum genital alignment?