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I am currently writing up a paper about what psychological skills (not technicial skills) that (good) designers need.

I roughly think that....

(good) designers need two different types of skills: a type of skills that find problems by understanding targets deeply (e.g., perspective taking or empathy) and a type of skills that generate solutions (e.g., creativity, visual imagination, analogy thinking, etc.)


What do you think about this idea? Any better suggestions? Or, do you think differently?
Last edited by jaewoo.joo on Wed Apr 16, 2008 9:52 am, edited 1 time in total.

Postby mvisbeek » Wed Apr 02, 2008 11:52 am

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A hide like a rhinoceros!

Postby jaewoo.joo » Wed Apr 09, 2008 12:44 pm


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What does this mean? Could you please tell me more about "hide" thing that you mentioned?

Postby carton » Wed Apr 09, 2008 3:09 pm


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lol, it refers to having thick skin, as in the ability to not allow negative comments get to you. You have to be able to not take criticism personally, as it is used to help you develop as a professional.

Postby 51 » Thu Apr 10, 2008 7:00 am

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If you are considering Psychological skills as: Anxiety Control, Concentration, Confidence, Mental Preparation, Motivation, Team Emphasis, etc - they would all be important for a designer or any profession. For a designer, empathy (showing concern), and achieving harmony by leveraging these and Technical skills would be important. But don't discount Interpersonal Skills too (the third leg of the skills stool), which would include verbal, written communication, presentation, management and leadership.
The following may stimulate thoughts for your paper:http://www.gurusoftware.com/gurunet/personal/Factors.htm#Skills
It would be interesting to include a perspective in skill differences between Boomer, GenX, and Millenial designers, due to the influence of technology.

Postby one-word-plastics » Thu Apr 10, 2008 7:31 am

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Clairvoyance.

We need to be able to read the client's or marketing's mind to understand the true needs and scope of a project. Most people say "I'll know it when I see it", but in reality they are typically predisposed.

Postby Timf » Thu Apr 10, 2008 7:30 pm

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Empathy. Without it you are just another Prima Donna.

Postby yo » Thu Apr 10, 2008 10:52 pm

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The ability to influence. It is important to learn how to not just be a pencil, and not just a scion/advocate of consumer based solutions, but also how to influence your organization (or client) into implementing, and doing it right, without being a self righteous jackass about it.
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Postby Rawr » Fri Apr 11, 2008 8:32 pm


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I'm a first year IDS student and this is my way of making it work out for me.
Being patient and open-minded about ideas is probably what would make a good designer... at least that's what I've been doing. :D
Also, I usually go around class and ask my mates what their inspiration was for their design and sometimes I will be rash and tell them how I feel about their work. I do it not to be rude, but just to give them another perspective.
Look at ideas that don't work first before you look at the ideas that do work.
And some may disagree, but I would take comments personally. Not to a point where it would be negative and I would stop being a designer, but only when people criticise my work. They ARE open to their own opinions, BUT I will question them as to WHY they feel that my design won't work.
Always question people.
And always think to yourself that you're a great designer... with some exceptions. Why? Because being optimistic about your work and knowing that it's great makes you feel even better when you see the finished product.

I don't know exactly how this is related to your topic, Jaewoo.Joo, but this is what I've been doing since I started school.

Postby jaewoo.joo » Sat Apr 12, 2008 3:27 pm


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Great thank to all who give me some insights. So far..

Not to be too much stressed out about others' criticism,
treat other people well by using the interpersonal skills,
influence coworkers,
empathize with others',
and be open to new ideas...

The suggested skills are about "how to interact with OTHERS well"...



Two quesitons come to my mind:

1) Does this mean that designers generally lack in some kinds of interpersonal skills? Or, are designers continuously exposed to any co-work environment so that they desperately need this skill?

2) I think "interacting with clients and customers" is very different from "interacting with other designer, engineers, and business people". Do designers need different skills depending on different situations (i.e., empathy for customers and some others for business people) or they need a uniform skill (i.e., open to all others..etc)?




p.s. I had a dinner with my friend designer (visualizing medical industry data) last night. She said that designers generally have something inside and they always want to take it out to the real world. Therefore, designers are ego centric and have a self-fulfilling tendency rather than support their partners at home. Do you think this is also true? (similar with Q1?)

Postby 51 » Sat Apr 12, 2008 7:19 pm

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jaewoo.joo
Ego centric...perhaps narcissistic!
Designers may exhibit character adjustment difficulties, but deep, deep down the common thread may be that they are all just seeking..............











.............approval!

Here, the design profession can be equally satisfying and harmful for those who practice it.

Postby carton » Sun Apr 13, 2008 10:15 am


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do you have any sort of research to back up these thoughts? you know like a reseacher? or are you just going to get five peoples opinions and decide designers have no personal skills and make bad mates?

Postby jaewoo.joo » Mon Apr 14, 2008 11:05 pm


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Carton,

I think you misunderstood what I summarized above (or I summarized in an inappropriate way, maybe). I did not propose that designers have no interpersonal skills. I just asked why those skills that facilitate communicating with others are 'commonly' raised by five people.

As a nondesigner but an academic researcher, I want to demystify how designers improve our daily life by creating stunning products and change the daily services. I simply believed that designers are those who are creative, able to express their ideas in visual ways, etc. After researching 'design,' I come to realize that those solution-based skills are not enough to describe their (your) activities. I personally believe that good designers are the good "researchers" who identify what customers truly want.

However, my rough idea above has not been supported academically yet. I posted this discussion because I was curious about whether my idea was incorrect or whether there are OTHER more important skill sets that I miss.

In sum, I love... actually admire designers who make something that I cannot even imagine.

Postby Kung Fu Jesus » Fri Apr 18, 2008 11:59 am


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i have found being fairly reserved mentally and emotionally is useful tool. i am hamstrung with a speech impediment that can make it difficult to communicate verbally effectively, so try to reflect on what i am going to say and choose my words and responses carefully. this introspection take can be extremely helpful when considering the needs of other departments and consumers. i think it helps me to analyze and process quicker and more effectively mentally.

the ability to communicate professional criticism is a good one as is the ability to translate feedback as such. empathy is a great tool.

i work hard to keep my ego in check and work to lead by example and action than through diplomacy and words. in that, certain values each of us prioritize affects our individual talents and productivity. personally, i value strength and integrity above all else.
"Furniture that is too obviously designed is very interesting, but too often belongs only in museums." - MBJ

Postby carton » Fri Apr 18, 2008 12:16 pm


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well we love you too... now buy our crap lol

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