Recent Grad in "The Funk"

Hi Jesse,

My first impression is that you show lots of process which is good.
But take better photos of those processes man, the lighting is bad and you should put mock ups in context.
Look at your inspiration or competitors images, your renderings should be at that quality.
Now your renderings look flat, and textures are scaled too big.
Communicate your ideas visually, instead of so many words.
Why is something a certain shape or character?
Like your sanisponge, the facets should be a texture, instead the whole form (doesn’t look consumer friendly.)

If you want to work at the big toy companies like Hasbro or Mattel, focus on branded play.
That can be existing brands, or a brand that you create.
Either way, there needs to be a story to the brand/characters, and compelling insight you have on a unique way to entertain.

MOST IMPORTANTLY keep sketching.
look up tutorials to pump up your rendering and sketching skills
Look at design trends to help you think of forms.
Look at folios that are successful, they use forms that make sense with the target market.

You’re doing the right thing posting your work here.
It’s gonna take a lot of elbow grease, maybe redoing projects, or thinking of new ones once your skills improve.
But if you are willing to put in the work, you can land a gig.
Hope this helps

Tommy