Design Critique

The reason there’s no touch screen is because I think touch screens and the info on them need to be a decent size for someone to see/use it efficiently. That’s why a lot of people don’t see a need to buy a smartwatch right? (aka just a secondary screen) Therefore, in the project description I mention leaving the touch screens to larger devices. This way the mobile nature of a wearable is the “hero” of the show. Maybe I need to emphasize this more?