So i agree with many points here.
- Software today can do the renderings so much faster
- you still need to understand the basics of photography and material creation- this is where many are weak to obtain that photo realistic and dynamic shot
- Understanding the did. between an informative rendering vs a persuasive rendering is key. And as mentioned not all can create the persuasive rendering
- by my standards both renderings are simple and easy to execute if you properly understand photography and materials - like mentioned the end grain, along with lack of a texture map, and im not even sure what the legs are suppose t be. this comes form the use of “standard materials” and simple click and drag" I use to teach my students to always have a real sample of the material in front of them - just like you would if you where to a market rendering.
In the end its is important to look at the body of work - and there is still a price difference for the work to be done Skilled artistic resource vs render monkey. If you would like to learn more or talk simple send me a email - chevisw@hotmail.com I even have a great book about photography from back in the day - a simple photography book but the basics cause without the basics…