Finding talent within rendering

First example is bad because 1: wood is much harder to render, especially if you want end grain to look realistic and unique across multiple boards. It also looks like they didn’t turn their antialiasing and filtering settings up so it’s super jagged.

The second could be churned out of Keyshot in 15-30 minutes. No complex textures, no complex lighting. Just a simple object with a few shaders and basic lights setup.

Renderings get hard when you need to do things like mix in soft materials, unique textures, etc. But for very static hard products Keyshot takes the cake 95% of the time - compared to what used to take me a day of setup and shader design in Maya.