Rogue One Discussions: SPOILER ALERT!

I thought the restraint on the ships was good, being that it was literally days before ANH. Must have been hard to do. The new small Imperial shuttle and the larger Imperial cargo shuttle were nice. I liked the U Wing. I got the Buck Rogers connection which is very period correct and a nice nerd detail… but I hear you.

I liked how big and complex it was. Unlike TFA and the originals that have a small intimate cast, this was a large ensemble cast. There were factions within The Alliance and factions within The Empire. The sides of good and bad were not monolithic… the fact that the only way to retrieve the disk was manual was a movie cliche gripe. C’mon, that would automated, but I get it for purposes of moving the action along.

I need to see it again too. I want to see if the begging was as jumbled as I remember. That was the roughest part for me.

I love that the Jedi had a point of origin. that was neat.

The restraint on new space hardware was a good thing, I agree. The prequels were chock full of embarrassing amounts of new hardware. There has to be enormous pressure from the licensing side of Disney to create new Lego sets - what are they going to make, Vader’s castle, complete with bacta bath and ‘choke Krennic’ diorama?

Ha, I hadn’t thought of that! Visually the prequels were so dissonant to me. Too many shiny new things that looked more modern than the stuff in ANH even though it was only 20-30 years prior… not to mention the other problems…

Industrial design relevancy-wise, I thought K-2S0 was a nice, balanced, and believable piece of production design. Understated, good use of color, able to be plussed-up with Imperial graphics, and just the right amount of robot anthropomorphism to add character. The blended chest form is iconic and appropriate, and there are some scoops and bulges on his back that are also familiar to industrial designers. Props to whoever dreamt this guy up! Steals the show.

I’ve been thinking a lot about the design from the originals all the way through the prequels, The Force Awakens, and Rogue One. There’s enough swirling around in my head that I’m gathering images for a full separate topic, but here are my thoughts specifically with respect to Rogue One:

  • The vast majority of design in this movie - costumes, sets, small props - is a near direct translation from the originals and incredibly successful in that regard. It all feels like it comes from the exact same time and place. Thumbs up.

  • Of the new designs really on display, I feel like some fit perfectly while others are pretty obviously modern designers and artists trying to look retro.

Everyone’s costumes, Imperial cargo shuttles, computer UI design - Totally worked. Blend seamlessly with the originals

K2SO - Fits right in, too, though the gangly proportions and slouchy posture are things you see all the time in modern humanoid character designs.

U-wing - More or less fits in but just a little boring. I also can’t figure out the function of the “wings” (S-foils for you fellow nerds) being swept forward or out to the side. X-wings or B-wings have two positions, flight and attack, but the U-wing seemed very inconsistent between flight, hyperspace, dog fighting, etc.

Shore Troopers - One of the few times I really like the exaggerated look of an original Ralph McQuarrie design translated to the screen. Part of what sets the look from the original trilogy apart is that it took his gorgeous, but heavily stylized, art and filtered it through what was physically possible at the time. Without that limitation, what makes for a killer painting doesn’t always make for a great physical costume or vehicle. This was a huge flaw of some of the prequel designs based on his art. Here, it worked.

Krennic’s Ship, Death Trooper helmets, Vader’s castle, Scarif Base - Here is where I feel the misinterpretation of what is now the “retro” look of the original films. The new designs are all far too angular, relying solely on stacking planar surfaces and hard angles on top of each other. While those are features of the original designs, they are not the only elements of their looks.

Like I said, I want to put together a whole post for this, but in the meantime check out this great article from a few years ago on the effectiveness of design on display in the original trilogy The Designs Of Star Wars 10 reasons why they are awesome ♣ essenmitsosse

You are totally right about Krennic’s ship. Something about that was bothering me. Instead of being in the vein of the originals it was more of a cartoon representation of it. I thought Vader’s Castle was a little too Dr Evil as well.

By contrast it was great to see them using the same old rebel base (what does that guy do up in the crow’s nest with the binoculars? Don’t these guys have radar?) and I thought the empirical cargo shuttle was spot on!

Interview with Doug Chiang on the design of all of the Rogue One gear: "We Set the Bar So High": Doug Chiang on Designing Rogue One | StarWars.com

Could say that in most every landing scene in the movie.

Did anyone else notice pretty much everyone makes great time on foot?

I thought Jyn was 1-dimensional. Could have brought the whole thing down if the rest wasn’t so good.

Total waste of Mads Mikkelsen. He’s awesome. His role was not. I would have had him switch roles with Forest Whitaker.

Vader was epic on Ackbar’s ship.

Nice easter eggs for the fanatics.

CGI Tarkin was OK. CGI Leah was creepy.

ATMO

  1. ANH
  2. ESB
  3. TFA
  4. R1
  5. ROTJ

I have a hard time dismissing knowing the ending of R1 for the last 40 years. While the journey to the end was quite good, it being so obvious takes away from the story.

agreed. Most of the Tarkin scenes were dark which probably helped. I agree on Jin. She really didn’t have a character development arc. She went from “F this” to full on rebel leader within the span of one scene. I liked her earlier in the movie when she was skeptical and kicking the butts of people who were trying to ‘rescue’ her… but the rest of the cast and story I found entertaining… of course you are right, you know the ending. Same reason I never saw Apollo 13… you know they get home. I heard it was a great movie though :slight_smile:

Someone with similar thoughts, presented in a creative and humorous (IMO) way"

LOL, exactly. It was kind of a hard pivot of a total perspective shift. Nitpicking, I still loved it.

My opinion at the moment:

1: ESB
2: ANH
3: R1
4: ROTJ (really a close tie for 4, I really liked Jedi, particularly the Luke/Vader fight scenes… but maybe I just have father issues :slight_smile: )
5: TFA 9some of this will depend on where they take the new characters, but loved the nostalgic ride)

Interesting to think about R1 and ANH both having someone come in at the last moment to essentially save the film. R1 had the Tony Gilroy rewrites and reshoots. ANH had Marcia Lucas make some critical changes during shooting (she’s the one who decided to sacrifice Obi Wan), and then really come to the rescue during the editing process, as George Lucas’s original rough cut was apparently an incoherent mess.

Contrast that with the countless films where studio meddling or a second creative force comes in to run a potentially good movie completely off the rails (Blade Runner and Alien 3 come to mind specifically with respect to sci-fi.) It’s really a wonder that both R1 and ANH came out as well as they did.

Maybe because with ANH no one was really expecting anything? Alien3 had to top Aliens so i could see the pressure being on. With Blade Runner i think it was probably just too weird, but luckily we have the director’s cut (and like 8 other cuts), it is almost hard for me to imagine the original ending and voiceover now. I had to rematch it on youtube.

And then of course there was this alternate ending that never made it:

In the end, the movie could never hold up to the complexity of the book, but I still think it is a great film, especially given the context of the time.

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Saw this recently and I have a theory. The character that confronts Luke in the cantina in A New Hope, don’t know his name, but it’s the guy who gets his arm cut off by Obi Wan. In Rouge One they bump into this character in the city before it is blown up by the Death Star.

So, this may mean two things. One, he and his accomplice somehow miraculously escape before the city is destroyed, since they appear in A New Hope. And two, this may also mean that Han and Chewie were in the city at the same time.

The Falcon may have possibly been one of the few ships fast enough to escape, and I theorize that the cantina characters were on it, maybe due to paying Han, or Han owing them a debt, but regardless this may explain how they all ended up in the cantina together on Mos Eisley.

Eh?

I like it.
Would Greedo also have been in Jedha as well, then? Silently pursuing Han Solo from planet to planet?
On the other hand I like thinking about Han and Chewie just down and out on Tatooine, chilling in the cantina with the other regulars from 9am, drinking blue milk and gin.

Finally saw it last night.

Likes:
-Space battles were incredible
-Set details throughout were perfectly inline with continuity of ANH
-Crashing two Star Destroyers into each other to destroy the deflector shield was very well done
-Ending was amazing. How close they came to losing it so many times.
-Rebel Fleet jumping to hyperspace, only to collide with a Star Destroyer - whoa.
-Death Star laser sniping the top of the tower… on-par with cutting Darth Maul in half.
-Also loved how Forrest Whittaker’s character had a, sort of, hand built Vader-style suit to keep him alive.
-Death Star has more than one power setting? Who knew?

Dislikes:
-CGI Tarkin and Lea blew it. Uncanny valley is not ready for prime-time (although, certainly some of the best close to human character animation I’ve ever seen on the big screen. Hats off to the crew behind those characters)
-Must every building in the Star Wars universe be infinately tall/deep caverns? How do you build such a thing?
-Building the Death Star - Would have been cool to see something actually being constructed, or some kind of equipment being used, rather than what seems like “the force” propelling the weapon in place.

The Uncanny Valley is real, Tarkin was really distracting, I feel like the movements were what gave it away first, so much like a video game character.

Really enjoyed this one a lot, saw it two days after Chrismas with my kids, wife, dad, sister, and brother-in-law. Everyone enjoyed it, my wife thinks it feels much more like an action movie than what Star Wars is for her, but had no major complaints and she liked it.

After enjoying the movie so much, it was great to see Doug Chiang’s name among the first three to run in the credits. Art of Star Wars Episode One (in spite of the movie) was a great inspiration for me learning design sketching and I remember trying to find anything and everything about Doug Chiang at that time, still use the Grey marker sketching technique that I first learned about from his website.

K2SO was funny and my kids loved him without going the Jar-Jar route. The visuals on Lah’mu at the beginning we so striking, I wasn’t thinking, just absorbing. Looking forward to seeing it again.