Gmay3's Sketching Journey

I’ve been thinking about how adjustable these hand controllers would need to be so I started sketching some ideas showing how the length of each finger band would adjust and stow away in the body of the glove. Also I think the “links” which will carry the cable on the outside of the glove will need to be able to adjust along the length of each finger band. Like a watch band, some links might need to be added or removed to support the cable evenly along the finger.

Working on this more, I think it might be easier from a manufacturing standpoint to have pre-made bands with sockets so you could put the cable guiding posts wherever they are needed to allow for free movement of the cable.

I wanted to explore how the whole VR glove controller might work with some of the concepts I had developed before so I thought I’d go for it and sketch the whole thing! This one got a little crazy but it was fun and also helpful to see how different parts might work together!

I built a PC recently and though I didn’t use one in my build, I was thinking about how a PC water cooling system works. I had heard about a “life hack” to cool yourself down pretty quickly by holding the underside of both wrists under running cold water from a sink faucet and it really works! This is kind of hacking your anatomy to cool your blood quickly from one place and then let your heart pump this cooler blood throughout your body, kind of how a PC water cooler works to keep the processor cool.

I’ve been thinking about how the properties of the human body’s circulatory system might be leveraged to help cool you down after a workout or after you brought in groceries during the summer, while being a busy party host, or basically any time when you feel like cooling down but still need to keep moving around. A wearable equipped with an electronic Peltier cooler worn on this same spot on the wrists could potentially provide this cooling through a more portable and convenient experience. Here we go!

fun stuff Gerry, I can see your confidence growing on the page.

Thanks very much Michael, and sorry I’m only now just getting back to you!

I’m starting to visualize the sketch on the page before I start and I think that’s been helping lay the ideas out a little better.

I’m starting to explore sketching in Virtual Reality because there have been some great new creative VR tools that have been recently released for the Oculus Rift. Sketching in VR is really compelling and fun and I wanted to learn and explore their potential from an Industrial Design perspective.

Here’s the first video of my first attempt of sketching a simple table in VR:

Update on the VR Glove, for practice and to simplify the previous sketch, I used the Oculus design language for inspiration. I realized I was over complicating the portions that carry the cable over each finger and used an bicycle brake cable inspired idea with cloth line and flexible tubing stitched to the glove.

Very nice. Huge step in your sketching style.

Thanks a lot Michael! I’ve been experimenting and working on learning digital sketching tools/workflow. Having the undo button is helping me learn by making mistakes and fixing them as best I can. It takes longer this way but it’s helpful for learning rendering techniques and linework!

I’ve been working on some analog sketching recently especially forcing myself to practice some marker work. This is the most I’ve done with them to date but I had a lot of fun experimenting with them.

These sketches were replies to Weekly Design Challenges on Instagram @weeklydesignchallenge for a hand mixer and hammer design.They do weekly subjects and repost some of their favorite submissions and it’s been a lot of fun to see the sketches everyone comes up with!

Hey everyone, quick update, I just moved to Chicago where I’m going to be enrolled in the Master of Design in Industrial Design Program at University of Illinois at Chicago aka UIC starting in a few weeks. Totally excited, I can’t wait! Huge thanks to all of you who contributed to this journey and help me on to this path, I’m very grateful!! :smiley:

Now that the move is complete (phew) I’m getting back to sketching so here are a few of the latest.

A ring flashlight/lantern for the backpacking crew, cast in magnesium to make it lightweight and so you could use it as a fire starter in an emergency by cutting a few magnesium shavings off the body.

A friendly, bedside table designed without corners to save your arms or head from to hitting a sharp corner while you sleep.

congrats on getting into UIC and the move to Chicago!

Thanks a lot Michael! Looking forward to your Keynote at SQ1CON!

Here’s a page of guitars I did for the Weekly Design Challenge. I love sketching music gear.

Hi everyone, design school has been amazing and really busy, but in the best way. I wanted to share some of the sketches from SQ1CON at UIC in Chicago. I learned so much from this weekend, too much to summarize, but I wanted to focus on 2 things I took away from the conference.

  1. Aspire to design everything, even if you’re not an expert in the specific industry.
  2. Don’t limit yourself to sketching things you like, sketch things you’re not comfortable with.

With this in mind, here are some first attempts at Architecture and Footwear design. I’m a little embarrassed that this is the first time I’ve tried sketching these topics but I want to document them here and improve.

Cars are always something I’ve been putting off, I decided to jump into a daily study. I started with the side views to try to understand the proportions.

Moving into the third dimension I used a sharpie, hoping to keep it quick and loose.

Good work with sketching outside of your comfort zone. Cars can be a difficult thing to draw (I still can’t draw them), but I’ve heard that sketching them will make you better at sketching everything, so keep it up!

I’d like to see you clean up the line quality on these. It feels like you’ve drawn each line slowly and carefully which makes it look scratchy. Try to draw long flowing lines from your elbow and keep your wrist stiff, even if the line doesn’t end up where you wanted it. You can always draw it again.

Also have a think about what details you’re trying to show with each sketch, and choose a perspective that emphasises it.

Yes, draw through!
And be as precise as possible in terms of perspective.
You can’t become loose and flowy and get out of the box before you have fully mastered what is in that box.

Andy, thanks for the feedback. Yeah cars were something I’ve been afraid to start because they’re such a complex thing to draw. It’s getting a bit easier but they’re tough!

Ralph, thank you that’s a really good point. I think I need to take a look back at How to Draw by Scott Robertson for a perspective refresher. I haven’t looked back at it since I started this thread. I’m hoping now that I have been practicing I should be able to understand and digest much more about perspective.