Fusion 360/SubD Modeling is NOT Sculpting...

Don’t get me wrong, it’s there but it’s clunky that’s all. It’s not fluid. When I first started SubD modeling i didn’t initially understand how vital it is to have access to the different levels was. Take Modo for example, access to the different modes is as simple as pressing the spacebar not some menu or icon or several steps to get to it. Not saying Modo is without it’s challenging areas but I’ll definitely say that making models in their system is by far a software that should be benched marked against. Let’s not even talk about action centers or falloffs…:wink:

Again this just comes down to two things that is like them either acknowledge or understand… Fusion 360 is not sculpting it’s SubD modeling. It’s like whenever I hear a Solidworks Demo jockey say “look I’m making swoopy lofty shapes” thinking he’s “with it” and speaking to what industrial Designers want.