Oculus Rift and Industrial Design

didn’t even look at it that way but i guess that is prolly true…our attention is zero sum

Again, it’s not just about the technology, it’s about a cultural shift and willingness to embrace it as a platform - and that has never happened before, even though people have been playing with stereo displays and 3D graphics in labs for decades (anybody remember the CAVE?).

i remember the CAVE! my school was one of the few that had the whole setup i believe…i remember being surprised at the time how long it had been around. i thought it was cool then, i think it still cool now and even though the technology & maybe even the zeitgeist at large may be more open to it, it still strikes me as being well too niche to have like 5 different consumer versions…