Anyone with both product and outerwear experience?

That’s interesting you say that, singletrack. I’ve had very similar experiences during the development process on a couple of bag lines. I will say, though, that I like how hands on the proto/sampling process is compared with hard goods. It seems like a lot of time we spend ages in 3d, tweaking this and that, at the end of hard goods projects, but with soft goods one of my mentors always told me, “Just get it to first sample.” We would refine from there. Design is still an integral part of the development process, as opposed to attempting to get it perfect on the first try.