Just finished a render of a Nike Huarache Lacrosse Turf shoe based on an image I downloaded. Thought I’d emulate a real photo of a product to try to make my visual as realistic as possible, learned quite a lot from this. Any tips/advice? I feel like I could definitely communicate the laces better in terms of texture and shading. Find detailed areas of shading difficult to construct using the brush tool sometimes.
Look forward to hearing some constructive comments!
Good work. You seem to have a pretty solid grasp on rendering skills. I would recommend finding a good lateral view template instead of a photo, because photos sometimes appear skewed and can make it tricky to communicate your sketch. For instance, the photo you used looks to be angled slightly past a straight lateral view, but not enough to make it a true 3/4 view. You have a very strong start, take it to the next level and apply it to an original design.
First time trying to render a shoe, this is a work in progress, design is nothing crazy new mostly focusing on the form reading and practicing working between illustrator and PS.
Update: This is close to the finale as this is due tomorrow for class I will keep tweaking it a bit, I really need to loosen up my renderings I will probably do some speed paintings of shoes and see what comes from that. Any feedback is much appreciated
ScoRo5 - Your sketches are very unique however from a styling point of view there are so many panels [i’m assuming they’re components] shapes, colour flashes all fighting for position, and i’m not sure if this is working. Generally with conventional footwear styling there are certain ways components are shaped too accentuate the curvaceaous lines on the vamp or to mirror the eyelet/facing panels. I think if you were to start and consider more conventional footwear patterns as a basis, and then work in your own styling elements then you may see more progression. The textures are also a bit puzzling as they’re making the shoe look more like paper mache.