Updated portfolio: Includes Deux Ex HR props design

I can imagine that most objects would be exaggerated compared to real life so they would look good on screen, so adding more complexity for visual impact would make sense. The fact that it was grounded in modern technology made it feel that much more real.

It’s kind of interesting that focusing on prop design is a bit more limiting than environment or character design, but it’s not over saturated like either of those are. Sounds like you worked yourself a fun little niche. Keep up the good work. By the way, was that you on all the various wanted posters scattered throughout the game?