Industrial Design and Crime

Cool little product.

Poverty, gangs and crime are cultural problems.
Their root causes are much deeper than design can handle.

There is really no solution to this, specially not a morally or politically correct one.

Design can improve on sustainability, cost efectiveness etc. But this all has to come gradually step by step while still increasing profits and making the clients happy.

I am a firm believer that design methodology can be applied to create solutions to complex problems, including those outside of producing a product.

I certainly think it is a superior methodology to the scientific method as it isn’t necessary to test one variable at a time that is the heart of the scientific method. It is extremely difficult to quantify complex problems/issues as stated in the OP. A design approach or a qualitative approach can look at the problem as a whole and is more likely, I think, to succeed with potential solutions.

Well put and absolutely correct.

The older I get, the more and more I find that the design process can be applied to nearly any problem that exists in the world, whether simple or complex. Sometimes I find myself over-thinking extremely trivial matters around the house, drives my girlfriend nuts. Occasionally she appreciates it though. Pick your battles I suppose, haha!

A professor of mine at SCAD told us a story from a previous ID position she held. For whatever reason, she had about 3 months of no real ID work to do. Perhaps something to do with their manufacturing schedules, budget for new products, etc. So she was just earning a salary, sitting at her desk, being told to not actively develop new products at the time. Every day she drove into work, she and all the other employees would have to deal with this horrendously designed parking lot. Fender benders were a common occurrence. Water cooler discussions were always about “that damn parking lot”. Just poorly designed, so I’m told. She spent the next several weeks designing and perfecting the parking lot layout. Ultimately everyone loved it. Just an example.

Here’s a design solution for the gang violence:
backwardsgun.jpg
If you feel insecure about design now, just wait til you visit a Chinese factory! :smiley:

There is life after design. I felt the same way about designing mass produced landfill, so I wound up quitting my job and returning to the family bicycle business. I could not be happier, and the cool thing is all my experience with graphic, interior and industrial design has helped immensely when it comes to running the store and building a brand. I still do a lot of design work, developing our website, t-shirts and other marketing materials. I’ve designed and built custom bike stands, re-designed the sales floor and I’m constantly evaluating and improving our store’s look and efficiency. I’m even producing a television commercial!

I know it isn’t exactly solving the world’s problems, but I feel much better selling people health and fitness instead of nick nacks and other crap. So keep in mind the skills you have developed can be used for more than just mass production.

cool!

I hate reading comments like, " just wait til you visit a Chinese factory!".

I finally visited China this year and was completely energized by the experience. Here is a country filled with people that want to make new projects and take risks! Then I got back to my board room with people constantly looking to recycle mediocre 5 year old projects and complaining about how we can’t afford to develop anything new, the risks are too big. Give me China anyday!

China only does what we ask and pay them to do…

Same, every time I go to China I come back with a ton of ideas based on the manufacturing techniques I’ve learned about. I also feel like I learn how to design things that are more efficient to produce and assemble, leaving more BOM dollars to go into better materials and finishes.

When I was going 4-6 times a year to the same cities for 4 years or so it was amazing to note and observe the rapid change in the places themselves. It is not a static place.

But, we digress…

You’re not the only one who’s going through this phase! I went through it for about 2 years between graduating and few years post graduation…I couldn’t help myself thinking that everything I designed went straight to landfills. At some point I really wanted to design medical products, knowing that they strictly perform functions to save lives and whatnot…to help take off the guilt of designing another disposable product.

My thought started to slowly change once I read comments of consumers rating a product I designed sold on amazon.com. All this time while I thought I was designing unnecessary product soon-to-be-in-a-landfill, the products solved existing problems, delivered joy and performed its function for years to come. My company also conducts various consumer experience events, where we test and observe with consumers. We were giving out our products as a thank you gift, and one person came straight up to me and started expressing such joy in how a product I designed made a difference in her life. Sure, it didn’t save her life in a dramatic way, or added years to her life but that product assisted her lifestyle.

Even if you decided to leave your freelancing jobs, the show WILL go on. Someone will be replaced to continue design products. I start work by reminding myself to design things to perfection, as much as I can…I learned that there is no worse feeling in the world to have a mass-produced a really sloppy made product and say “this should never have been made…” or to read a 1-star comment on amazon.com

I think that is a pretty healthy point of view.

When I was first out of school I worked for a consultancy for a little over 4 years. There I worked on everything from medical pipetting robots, to surgical tools, to educational children’s toys, to footwear, eyewear, and time pieces. As much as I tried to get into the medical based product because of the good it did, it just wasn’t for me. I enjoyed, was passionate about, and found more meaning in doing the more culturally resonate type of product. It took a good deal of time for me to realize and come to terms with this. Year later, I remember standing on a BART train heading from SF to Berkley when something hit me like a ton of bricks. 4 people riding in that car of the train were wearing sneakers I had designed. It is a small thing perhaps, but for some reason out of the 1,000s of possible shoes they could have purchased, those one spoke to them in some way, and it felt good. I had a similar experience with a my mechanic wearing a watch I had worked on. I’ve had that feeling a lot over the last 15 years. For me, those brief moments of connection with people are just amazing. It is especially good when I’ve come across someone using a product I worked on that has ben out of production for some time. Then I feel like I’ve done my job. They have formed a connection with the product that has convinced them to keep it, to take care of it, to not throw it away for this seasons new shiny thing. That is a win for me.

In what I’m doing now, designing audio product from $20 all the way to $5,000+, there is this sense of connection with the music. The product is just a medium to get the user to a more perfect and transportive experience of taking in music. Music is one of those things, you could say it is superfluous, yet every culture produces music. It was present at the birth of civilization. I personally find a lot of joy in being a small part of the current instantiation of that human experience.

Everyone finds their own center of passion. I’m happy that there are people who love designing surgical implements, and water treatment devices, and all manner of things that people use. This is a diverse field. There are many differences among us. You can be who you need to be.

Everyone, (majority of people) at some point in their careers, in all fields, must ask if what they are doing matters. If the economic path they are taking has a positive or negative overall impact on the world at large. The activities a designer are part of the chain of making things and generating stuff, our actions have a tangible result.

To the original posters question, I am sure that the “stuff” we generate is the not cause or the solution to the above three issues. There are solutions to be found and creative minds are needed to find them.

I agree fully with this:

As a designer we practice finding these solutions for physical objects, as iab and Taylor point out, these skills apply to designing social outcomes as well.

On the secondary topic of making ourselves feel good about what we do. In our sphere of making things we control a lot of factors that impact people’s lives and the environment as well. We can choose different materials and processes that have different footprints. This is how I self-justify the work I do.

To know the processes and the factory conditions is key to developing more or less responsible ways of making a product. Walk through the factory that makes your product. In some cases it is a negative surprise, but you have the power to change that as well.

Example 1: The first products I designed and produced use a shiny lacquer finish, the industry standard. Volatile Organic Compounds, solvents emitted by the tons using a spray booth. One spec of dust and the product had to be sanded and repainted. That part of the factory was an awful environment. Step one was to replace the spray booth with a fountain or curtain coater, zeroed out the waste of overspray. Step two and the real solution was to design a matte finish. Tolerant of minor imperfections, no need for double coating. Became the industry standard before laquering was eliminated entirely through the use of texture raw materials.

Example 2: The company that I used to work for (Taiwanese owned in China) had workers manually removing plastic parts from injection molding tooling, reaching into the live cycling machines to do so. The workers with the knowledge of the supervisors had tied off the safety switches, so that the safety door could remain open and save time and energy. Nothing would stop the machine from closing with hundreds of tons of force. I had to raise hell with the owner and make repeated trips down to the floor to make sure that this practice was abolished.

Example 3: EPS machinery for helmets requires workers to stand on a wet board, between the huge hydraulic platens of the press in order to load the inserts in the molds. Dangerous, uncomfortable, loud work. I developed a new process of manufacturing helmets, huge press eliminated, assembly outside of the press on clean, dry well lighted tables. Less energy used, superior test results and a work environment that does not make you feel guilty when you design for product built in it.

Visit a shoe or boot factory and walk past the gluing line, walk into a screen printing room. The smell of solvents is so overwhelming, that it will make you question how you design your next projects and the processes you use. UV cure inks for example, powdercoating instead of painting.

There are options as a designer to make things better and have the same commercial result. If your role in life is to design things there are solutions to make a positive impact. If your main goal is to solve the big social issues, then product design is not the answer, but it provides an approach.

ID and Crime. Interesting thread!

If you design an object of desire, some people will exercise their free will to try to steal it. Does that make objects of desire inherently bad? I don’t think so. People would still steal things if everything were ugly. Theft is for the lazy, dishonest, or desperate.

A desireable object can also prolong its lifespan and be relatively more sustainable for society. We are currently seeing lots of longing for ‘old’ stuff, even by generations who have never even experienced it before. As design tools get more powerful, it is easier to make things very over-designed and maximalist. Lots of people are gravitating back toward the tactile, the analog, the simple.

Of course, in a world of outsourced manufacturing, there is rarely any substantive link between good design and durability, especially with CE products, no matter how much stateside engineers and designers want it. I’d love to design things that last for decades, but tech has tainted our view of stuff and now we think everythings disposable and don’t really care that we think that.


Does design contribute to commercialism and irresponsible spending, including our current financial situation? I love design as much as any designer, but I think our capability for emotional manipulation is great. The only counterweight to this is families and schools promoting healthy financial behavior and an understanding of how your brain processes visual information. Our visual literacy must improve from the inside out, a mandate won’t improve anything. This is a tier or two beyond K-12 art classes. This should be part of the home-ec of the future.

In school, I minored in French. In one French lit class, I read a book called ‘La Goutte D’Or’ or ‘The Golden Droplet.’ Very fascinating book about the potency of visuals. The author’s thesis at the end was that literacy (in this case, the uneducated, desert-dwelling main character’s exposure to calligraphy and language) was the key to balancing visual signals. However, I disagree in part. We have tons of educated people in America and we’re as materialistic as any society in the history of Earth. It is not bad to want beautiful, useful objects. But we need a healthy materialism - one that sees each purchase as an investment, one that can be managed over long periods of time. Until we are willing to attempt, practice, and preach self-control, the delicate ethical balance between design lust and moral frugality will largely stay lopsided on side of consumerism.

Hi there,

You can make something like industrial designer Gabriele Diamanti:

He had the same thinking as yours. His goal is to help poor people get benefit from cheap products. To prevent any company tried to make profit out of his Eliodomestica design, he redesigned it to become easily to be produced by any craftsman.

Since you seem confident with your I.D skills, I think you are able to reach any goal you want. Can I.D design help with crime? gangs? poverty? Yes, you don’t need permission from anyone.

The reasons I.D designers create products for the social needs and for money, because they are realistic demands. We should survive before we can help the others. So don’t blame the world too much.

Glad to read your thread :wink: good luck with your goal !

a noble question and one most designers consider at one point or another. Your heart’s in the right place

One example is the UK Gov & Design Council which funds design work for social benefits - crime, public services, environmental issues, etc. Sometimes there’s a public call for proposals, sometimes designers approach them

‘Design out Crime’ in 2010 was to eradicate ‘glassings’… the horrific result of smashing a glass and using it in a bar fight. They funded design for a low cost but unbreakable pint glass

[vimeo]http://vimeo.com/9191412[/vimeo]

Other design efforts funded by the same organization and led by young and older designers:

  • Library service design (modernization and promotion of services)
  • Promotion of cycle commuting (via product and service design)
  • Design out Dimentia
  • ‘Design Bug’s Out’ - calling on designers to consider hospital infection control

If you’re in the UK, it’s a good place to start for humanitarian design causes. Makes you wonder if the US should have a ‘Design Council’ of some sort

http://www.designcouncil.org.uk/our-work/challenges/

There’s no need be a martyr to help others with design skills

one month-long side project every 5 months is more realistic.

Have you heard of Engineers without Borders. They take on problems like lighting in Africa and organize groups to tackle it… Designers absolutely add value

That’s brilliant and very inspiring!

Here’s 2 other cool designs for carrying things distances:

It’s a cool design, but maybe a little fluffy for the purpose?

for a minefield, it doesn’t seem thorough

Sorry for all the posts, it took a while to catch up to this conversation :smiley:

My perspective is that through your paid, career-path-following day job work you can help the world through design, in consultancies in particular.

  • focus on medical or social products that provide benefits for people (for example: diabetes products are huge with consultancies).

  • Find the causes yourself, define a problem, and build a business case around it for a firm/corp to spend the time - PR/Corporate Social Responsibility are good business cases that don’t require profits

  • do it on your own. Find a problem and a way to support yourself doing it. Doing good work, and promoting it when finished would be career building

  • Inject your social ethics into projects. Designers refuse to work on weapons, smoking products, or (sometimes) products they find objectionable. If there’s a problem, you have the option to leave as Yo said.

  • As a designer you can champion features for environmental or socially responsible reasons in products you work on
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My take on it is that there are very few career paths to follow where wide-reaching, positive social change is the whole job. Doctors, social workers and politicians all have to compromise and do work they’d rather not do for a lot of the time.

I guess that as industrial designers we’re sold the idea that we have the chance to change the world because products can reach so many people, and that is an exciting opportunity, but doesn’t mean it’s always possible.

As many people have already said, do what you do as well as you can. The small details you put into a product may not save anyone’s life, but if 100,000+ are made, it could change a lot of people’s lives a little bit.

@asap, check out http://greatergoodstudio.com/ here in Chicago in Logan Square. They’ve done projects with school lunch programs and public transportation among others. I briefly had them as professors at SAIC.

I actually first got into ID with a humanitarian focus in mind. This was about the time when Cooper Hewitt’s Design for the Other 90% hit the scene. It’s quite inspiring stuff.

There’s also Project H, not sure if they were mentioned before. The woman who started it is an SAIC grad as well.