hi everyone, guess I have been away for a while.
Had my graduation few weeks back.
Now waiting for my visa for my first job. Until then am a consultant instructor at my school. Just sharing few tricks which I have up my sleeve. Did this during a demo for the foundation students as they wanted a demo on marker rendering.
45 minutes including sketch.
Indeed GRO is great place. The strategy projects and product design projects undertaken here are definitely challenging. Brilliant team to work with too.
Footwear sketch demo during the last “Saturday Sketch Bug Session”.
Was communicating the importance of not being comfortable with a sketch while the work is being churned out. The sketch started off as with a different direction and demonstrated how analysing your sketch midway helps one to think and communicate.
Took approximately more than 30 mins.
The idea revolves around a construction where the upper wraps over the outsole and rubber members are adhered onto the upper on the outsole. The laces when pulled in would help for a better foot hug. Atleast that was the thought behind.
Evan,
I think there are various neat elements in this shoe, but they dont all harmonize together. try picking one or 2 that you like the most and try to get the rest of the shoe to play of those. Right now looks more like you just kept adding individual design elements.
also, the toe depth looks a bit thin in my opinion, id like to see it get a few more mm in volume to balance the rear of the shoe.
Thanks Michael and Daniel. Sketch looks good by the way Daniel…I wouldn’t say it looks overworked, you might even try being more aggressive with your shading and highlights, just make sure everything is purposeful (i.e. the airbrush bleeding onto the top of the midsole doesn’t make much sense and is flattening the sketch)
Wrapped up my last (hopefully) internship with New Balance last week, awesome group of people and an amazing experience. Threw down a holiday themed track spike this evening. Happy holidays!