styleRIZAL wrote:junglebrodda: i totally agree. there are times where i see a sketch and wonder, "how much experience must one have in order to be able to bend certain rules and have no one call you on it?" i mean, i have no experience, so i can't say anything, but you're right, i guess it depends entirely on your subject and audience...i just wish it could be less subjective and more objective.
not sure it is an experience thing, it maybe a knowing your audience type of thing (i'm always forgetting this!), but it is DEFINITELY a "practice makes perfect" thing. and a R kind of stated, it all prefaced by whether or not the designs are interesting enough, rendered well enough, or thoughtful enough to matter.
related to that is that there probably isn't a 'sole' (pun intended!) thing that will effect how people see your design(s), in a way it is the sum of its parts. is it a cool idea, present an insightful or even novel solution? maybe the proportion isn't as important. rendered exceptionally & well proportioned, maybe the design (hey, being honest!) isn't as scrutinized. create an crazy interesting story around or case for your product, then maybe nothing else matters? of course, ideally all those things would to be done highly proficiently...
design isn't a science, so there will always be varying degrees of subjectivity involved (though if the intention was for some/all of these to be lows, you are prolly going to want to tweak your silhouette some) you really just want your design to be understood (Ex: low, mid, or high; basketball, boot, or running; ; breathable, flexible, or supportive). it is easy to forget in the quest to draw some supa dupa cool ish, that you are trying to communicate the idea(s).
pretty dope sketch sain!
no ideas original....there is nothing new under the sun...it is never what you do but how it is done